Welcome to EoL!

A fantasy-themed illustration showcasing diverse factions from a fictional realm, featuring warriors, mages, and dark creatures in a vibrant landscape.

EoL Faction Quiz

Welcome to the ultimate quiz for joining the EoL community! This immersive experience will guide you through the factions available in our game, allowing you to find the one that best suits your playstyle.

  • Engaging storyline and rich lore
  • Detailed descriptions of factions
  • Exciting choices to make
  • Interactive elements for a fun experience
11 Questions3 MinutesCreated by BraveKnight321
Welcome to EoL! If you've been recruited by a friend or by a person ingame, welcome. If you havn't, or have no idea what an EoL is, you should probably go browse the other quizzes here.
Thank you.
Our first segment is our rules. By joining us, you agree to the following basic rules:
1) You are ready to be online on our discord unless you urgently need to not be online. If you have time to play videogames, you have time to receive an occasional message from our announcements channel.
2) You are ready to not to mute our announcements [town square] channel. We have ways to check. Feel free to mute all our other channels though.
3) You are ready to treat the others in the server as you would like to be treated and maintain a high amount of respect for others, even those of lower rank than you, in the server.
4) You are ready to follow both active and channel rules at all times while on our server.
5) You are at least twelve years of age and ready to read descriptive texts of over-the-top fantsy violence including but not limited to decapitation, mutilation and gore submitted in-roleplay by other members.
6) You are ready to loose characters.
Our first segment is our rules. By joining us, you agree to the following basic rules:
1) You are ready to be online on our discord unless you urgently need to not be online. If you have time to play videogames, you have time to receive an occasional message from our announcements channel.
2) You are ready to not to mute our announcements [town square] channel. We have ways to check. Feel free to mute all our other channels though.
3) You are ready to treat the others in the server as you would like to be treated and maintain a high amount of respect for others, even those of lower rank than you, in the server.
4) You are ready to follow both active and channel rules at all times while on our server.
5) You are at least twelve years of age and ready to read descriptive texts of over-the-top fantsy violence including but not limited to decapitation, mutilation and gore submitted in-roleplay by other members.
6) You are ready to loose characters.
To continue, you agree to these rules.
Yes. I agree to these rules.
Excellent!
Now all you have to do is choose one of our factions and then paste your faction code into our Lobby channel.
Faction one: The Holy Kirothian Theocracy.
The Kirothians are a stalwart people who are based on a mix of Norse/German culture. Their land is an island with many rivalling provinces and a large majority of Kirothia is shrouded in a thick jungle with a species known as the Drachen dwelling within. These Drachen are fierce raiders and have always threatened the Kirothians with massive raids, which in turn means the Kirothians have to keep a majority of their highly disciplined and well-equipped armies at home. What they lack in numbers they make up for in sheer strength and brutality. A shieldwall of a dozen Kirothians is worth a hundred men - or so the legends say.
Benefits:
1) The Kirothians have a very good melee roster all around their ranks with their lower ranks getting better equipment faster.
2) The Kirothians are masters of siege warfare.
3) The Kirothians deal flaming damage to enemies they attack during the day, making the wounds they inflict take extra time and magic to heal.
Cons:
1) The Kirothians are low in numbers and to field an army costs far more than other factions fielding theirs.
2) The Kirothians lack heavily in ranged and cavalry units.
Gimmick:
Auxiliaries - After conquering a new area, the Kirothian auxiliary roster is updated with new and interesting units to roleplay as such as giants and Drachen.
Solar Wrath - During the day, all Kirothian weaponry does flaming damage to Lucianics.
Choices:
House Wyvermark - Wyvermark troops are specialised in the art of defensive warfare, sporting large shields and long stabbing swords. Based on the Roman Legion.
House Tullamark - Tullamark troops are specialised in the phalanx and bring the fight to their foes very slowly and with extreme discipline using pikes, shields and spears in tightly packed formations. Based on the Ancient Greeks.
House Silverlight - A city of vampires and humans coexisting together in harmony and delivering killing blows to their foes on the field with no fear weighing them down.
The Stone Legion - Vassals of Kirothia with a unique roster of tall, brave men that stand in their shieldwall with pride and honour in a vain attempt to impress the Emperor of Kirothia.
Excellent!
Now all you have to do is choose one of our factions and then paste your faction code into our Lobby channel.
Faction one: The Holy Kirothian Theocracy.
The Kirothians are a stalwart people who are based on a mix of Norse/German culture. Their land is an island with many rivalling provinces and a large majority of Kirothia is shrouded in a thick jungle with a species known as the Drachen dwelling within. These Drachen are fierce raiders and have always threatened the Kirothians with massive raids, which in turn means the Kirothians have to keep a majority of their highly disciplined and well-equipped armies at home. What they lack in numbers they make up for in sheer strength and brutality. A shieldwall of a dozen Kirothians is worth a hundred men - or so the legends say.
Benefits:
1) The Kirothians have a very good melee roster all around their ranks with their lower ranks getting better equipment faster.
2) The Kirothians are masters of siege warfare.
3) The Kirothians deal flaming damage to enemies they attack during the day, making the wounds they inflict take extra time and magic to heal.
Cons:
1) The Kirothians are low in numbers and to field an army costs far more than other factions fielding theirs.
2) The Kirothians lack heavily in ranged and cavalry units.
Gimmick:
Auxiliaries - After conquering a new area, the Kirothian auxiliary roster is updated with new and interesting units to roleplay as such as giants and Drachen.
Solar Wrath - During the day, all Kirothian weaponry does flaming damage to Lucianics.
Choices:
House Wyvermark - Wyvermark troops are specialised in the art of defensive warfare, sporting large shields and long stabbing swords. Based on the Roman Legion.
House Tullamark - Tullamark troops are specialised in the phalanx and bring the fight to their foes very slowly and with extreme discipline using pikes, shields and spears in tightly packed formations. Based on the Ancient Greeks.
House Silverlight - A city of vampires and humans coexisting together in harmony and delivering killing blows to their foes on the field with no fear weighing them down.
The Stone Legion - Vassals of Kirothia with a unique roster of tall, brave men that stand in their shieldwall with pride and honour in a vain attempt to impress the Emperor of Kirothia.
...
Interesting. Next faction.
Next up are the masters of magic - the Lucianic Kingdoms.
The Lucianic Kingdoms were formed when Lord Lucien Ikkin of the famous Kirothian regiment: "The Crystal Halberdiers" illegally ascendied to the status of Aegis - or in other words, a god. Lucien was spared the guillotine due to his friendship with Emperor Jvallskarr "Trollbane" Dragoneth and was exiled to the Land of Kings, far east from Kirothia. Lucien, upon landing, stumbled across the city of Splintershield and had an audience with the King. Upon hearing of who this was and after a demonstration of Lucien's extreme magical prowess, Lucien was given the city and in turn the entire province under the guise "The Aegis of Magic". Lucien proved to be a cunning politician and an even moreso general, quickly gaining the rest of the provinces firmly in his grasp - thus forming the Lucianic Kingdoms, a devoted, despotic empire that spans across a continent.
Cons:
If a Lucianic province turns on another, the Lucianics loose a huge segment of their roster, iee, ranged, melee or mounted.
Lucianic low-ranks are usually just conscripted peasants, little armor and bad weaponry.
Gimmicks:
Warriors of Lucien - During the day, all of their weaponry does holy damage to undead.
Shrewd Mages - Every time a new region is captured, the Lucianics gain new spells.
Avaliable choices:
Traicul - Powerful mounted warriors that seek to bring the light and justice of Lucien and their own Aegis, Velkaire.
The Clergy - Devoted zealots of Lucien who give their lives to him and strike without fear or remorse. The most organised and respected faction of the Lucianic Kingdoms.
Ravenfall - A solitary land that does not praise an Aegis, relying on their own bows and fur cloaks to survive the harsh winter wasteland instead of the warmth of some benign god.
Treugicht - A largely hilly land that trains some of Lucien's finest, highly disciplined men. They praise Lucien and the aegis of the mountains, Korvidal.
Next up are the masters of magic - the Lucianic Kingdoms.
The Lucianic Kingdoms were formed when Lord Lucien Ikkin of the famous Kirothian regiment: "The Crystal Halberdiers" illegally ascendied to the status of Aegis - or in other words, a god. Lucien was spared the guillotine due to his friendship with Emperor Jvallskarr "Trollbane" Dragoneth and was exiled to the Land of Kings, far east from Kirothia. Lucien, upon landing, stumbled across the city of Splintershield and had an audience with the King. Upon hearing of who this was and after a demonstration of Lucien's extreme magical prowess, Lucien was given the city and in turn the entire province under the guise "The Aegis of Magic". Lucien proved to be a cunning politician and an even moreso general, quickly gaining the rest of the provinces firmly in his grasp - thus forming the Lucianic Kingdoms, a devoted, despotic empire that spans across a continent.
Cons:
If a Lucianic province turns on another, the Lucianics loose a huge segment of their roster, iee, ranged, melee or mounted.
Lucianic low-ranks are usually just conscripted peasants, little armor and bad weaponry.
Gimmicks:
Warriors of Lucien - During the day, all of their weaponry does holy damage to undead.
Shrewd Mages - Every time a new region is captured, the Lucianics gain new spells.
Avaliable choices:
Traicul - Powerful mounted warriors that seek to bring the light and justice of Lucien and their own Aegis, Velkaire.
The Clergy - Devoted zealots of Lucien who give their lives to him and strike without fear or remorse. The most organised and respected faction of the Lucianic Kingdoms.
Ravenfall - A solitary land that does not praise an Aegis, relying on their own bows and fur cloaks to survive the harsh winter wasteland instead of the warmth of some benign god.
Treugicht - A largely hilly land that trains some of Lucien's finest, highly disciplined men. They praise Lucien and the aegis of the mountains, Korvidal.
...
Interesting. Final faction.
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Our last major faction, the Grave Legion.
The [name] was founded when Dawn Nightwing, a Kirothian noblewoman and general, was stranded upon an island in the Aether isles after her ship was sunk by Elven pirates. Her crew was decimated and she was left with a mere three men. It is assumed that under an intense craving for anything to drink that wouldn't kill her straight up, Dawn allured one of the men into her makeshift shelter with her body - only to drive her rapier through his neck and drink the blood that gushed from it. From the vile act of consuming the flesh of the man's body and drinking his blood, her body rapidly formed as a punishment from Richter, aegis of the sun. She was rescued and returned to Kirothia after a month - the rest of her crew strangely missing. While there, she infected half of a city with her plague of vampirism. These vampires flourished at first but were careless and found out, starting a war in which the vampires could never hope to win. Vampires were drove out of every major Kirothian city and exiled to the Thornlands, expected to die there. But they didn't. Their time at the Thornlands and mastery of the terrain have left them adept necromancers and their armies are consistent of a mixture of vampire troops and the undead alike.
Benefits:
Large roster of undead troops and beasts to strike fear into an enemy's heart.
Vampires are insanely powerful and can only be killed in niche ways.
Morale is rarely an issue except for slave infantry.
Cons:
Clans hate each other, but are reliant on each other. If one breaks, the rest will shortly follow.
The dead are weak to all things holy and cannot heal themselves if they are struck with a holy weapon.
Gimmicks:
Slavery - For every new area they conquer, slave units are added to their roster.
Slave Trade - For every person they capture or enthrall and manage to send back to the thornlands, the Denizen income is upped by 20 Spirit per week.
Spirit - Spirit is a special currency unique to Denizens that allow them to summon powerful monsters into their armies.
Subfactions:
Clan Old-Blood - A clan of vampire nobility that rules over the thornlands with an iron fist. Admin invitation only.
Clan Skyrire - A clan of undead and vampires alike that serve as thieves and assassins to the thornlands.
Cult of the void - A cult of various races that wish to bring the void and thus destruction upon all of the world. Usually exiles from other countries come for revenge.
Necromancy Guild - A vast army of skeletons, zombies and ghouls lead by powerful necromancers and liches.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Our last major faction, the Grave Legion.
The [name] was founded when Dawn Nightwing, a Kirothian noblewoman and general, was stranded upon an island in the Aether isles after her ship was sunk by Elven pirates. Her crew was decimated and she was left with a mere three men. It is assumed that under an intense craving for anything to drink that wouldn't kill her straight up, Dawn allured one of the men into her makeshift shelter with her body - only to drive her rapier through his neck and drink the blood that gushed from it. From the vile act of consuming the flesh of the man's body and drinking his blood, her body rapidly formed as a punishment from Richter, aegis of the sun. She was rescued and returned to Kirothia after a month - the rest of her crew strangely missing. While there, she infected half of a city with her plague of vampirism. These vampires flourished at first but were careless and found out, starting a war in which the vampires could never hope to win. Vampires were drove out of every major Kirothian city and exiled to the Thornlands, expected to die there. But they didn't. Their time at the Thornlands and mastery of the terrain have left them adept necromancers and their armies are consistent of a mixture of vampire troops and the undead alike.
Benefits:
Large roster of undead troops and beasts to strike fear into an enemy's heart.
Vampires are insanely powerful and can only be killed in niche ways.
Morale is rarely an issue except for slave infantry.
Cons:
Clans hate each other, but are reliant on each other. If one breaks, the rest will shortly follow.
The dead are weak to all things holy and cannot heal themselves if they are struck with a holy weapon.
Gimmicks:
Slavery - For every new area they conquer, slave units are added to their roster.
Slave Trade - For every person they capture or enthrall and manage to send back to the thornlands, the Denizen income is upped by 20 Spirit per week.
Spirit - Spirit is a special currency unique to Denizens that allow them to summon powerful monsters into their armies.
Subfactions:
Clan Old-Blood - A clan of vampire nobility that rules over the thornlands with an iron fist. Admin invitation only.
Clan Skyrire - A clan of undead and vampires alike that serve as thieves and assassins to the thornlands.
Cult of the void - A cult of various races that wish to bring the void and thus destruction upon all of the world. Usually exiles from other countries come for revenge.
Necromancy Guild - A vast army of skeletons, zombies and ghouls lead by powerful necromancers and liches.
God bless you for reading all of that and still being interested.
Next.
Once you have chosen your faction [you can use the "back" button in the top left of your page to go back and read up on the factions again] you must paste EXACTLY the following form into our Lobby chat and then, BEFORE you post it by pressing enter, fill in what needs to be filled in.
[SIGNUP FORM]
@Administration Staff
ROBLOX:tm: Name: [SIGN HERE]
Age: [SIGN HERE]
Chosen Faction*: [SIGN HERE]
* This means your selection of the "choices" offered at the end of each faction's segment.
Once you have chosen your faction [you can use the "back" button in the top left of your page to go back and read up on the factions again] you must paste EXACTLY the following form into our Lobby chat and then, BEFORE you post it by pressing enter, fill in what needs to be filled in.
[SIGNUP FORM]
@Administration Staff
ROBLOX:tm: Name: [SIGN HERE]
Age: [SIGN HERE]
Chosen Faction*: [SIGN HERE]
* This means your selection of the "choices" offered at the end of each faction's segment.
You're officially done and can go to the Discord to fill out your form, but out of curiosity, who did you choose to join???
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