GameSalad Quiz 1

Create an image of a colorful game development scene featuring various game assets like actors, scenes, and UI elements, depicting creativity and dynamic gameplay for a digital quiz about GameSalad.

GameSalad Mastery Quiz

Test your knowledge of GameSalad with our engaging quiz! Whether you're a beginner or looking to brush up on your skills, this quiz covers various aspects of the platform, helping you learn while having fun.

Challenge yourself with 20 questions that cover:

  • GameSalad behaviors
  • Actor and scene management
  • Image formats and attributes
  • Interactive game design principles
20 Questions5 MinutesCreated by BuildingGame5
1-This behavior removes the actor from the scene
Collide
Destroy
Kill
Buzz
2-This behavior allows users to show and format words in their game
Make Text
Keyboard
Display Text
Group
3-Use this behavior when you want to control which actor or groups of actors to bounce against
Animate
Destroy
Buzz
Collide
4-The preferred image file type for GameSalad is _____; so that ______
GIF; actors will always be animated
JPG; characters won’t be pixelated
PNG; actors can have transparent backgrounds
None of the above
5-If you want an actor or background color to be transparent, what should the Alpha value be?
-1
0
1
5
6-A scene’s origin point is located where?
The center of the scene
The bottom right corner of the scene
The top left corner of the scene
The bottom left corner of the scene
7-An actor’s origin point is located where?
The center of the actor
The bottom right corner of the actor
The top left corner of the actor
The bottom left corner of the actor
8-Which behavior continuously updates the value of one attribute to that of another?
Timer
Animate
Constrain Attribute
Change Attribute
9-Which behavior allows us to create a condition or set of conditions to check player input or an attribute change?
Particles
Loop
Rule
Path Find
10-An attribute that can only be accessed by an instance
Actor Attribute
Game Attribute
Boolean Attribute
Spawn Behavior
11-Creates a new actor instance in the scene
Spawn Behavior
Game Attribute
Random Function
Tag
12-One ‘level’ or ‘screen’ of your game
Actor
Rule
Behavior
Scene
13-Can represent the character that the player is controlling, surrounding objects/characters that your player talks to, collides with, jumps over, or generally interacts with during gameplay
Rule
Behavior
Scene
Actor
14-Use this behavior by itself to create a constant clockwise or counter-clockwise rotation on an actor.
Rotate to Angle
Rotate
Rotate to Position
Rotate to Actor
15-Which can give us X position of our actor that named "GSA"
Game.GSA.position.x
GSA.position.x
Self.position.x
Integer.GSA.position.x
16-I want to make a button that turns the sound on and off, and store these two values. So, which type of attribute should I create?
Boolean
Integer
Index
Real
17-Allows for values from 0 to 359, representing the degrees of a circle
Real
Angle
Index
Boolean
18-Stores positive or negative whole numbers
Index
Real
Integer
Double
19-Create a radial explosion. This behavior also has the ability to set an image, an RGB color, lifetime, and several other parameters.
Particles
Animate
Replicate
Chance Scene
20-Vibrates the phone if vibration is turned on
Buzz
Vibration
Tilt
Shake
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