[Cyberpunk] Role Quiz

A neon-lit cyberpunk cityscape with futuristic buildings, dark alleys, and a hint of danger in the air, featuring a lone mercenary with cybernetic enhancements standing ready for action.

Cyberpunk Role Quiz

Are you ready to dive into the neon-lit streets of a cyberpunk city? This engaging quiz lets you explore your mercenary potential as you navigate choices in a dystopian world filled with danger, cybernetic enhancements, and thrill.

Find out what kind of mercenary you'd be by answering intriguing questions:

  • Choosing between assassination, rescue missions, or heists
  • Deciding on your cyberware and weapons
  • Exploring your preferred style and allies
12 Questions3 MinutesCreated by HackingShadow47
You've just been fired from your underpaying job and have been forced into working as a mercenary in the city's underbelly. A local fixer offers you an array of jobs; which do you take?
A few local factions - gangs, vigilante groups, or the like - are in conflict and need someone to sort out their differences.
A courier job; something, you don't know what, needs delivering, and there might be trouble on the road.
A hit job; someone's out to make someone else dead, and you're the weapon they'll use to do it.
Anything, as long as it doesn't require being directly in the line of fire.
A heist, tasking you with stealing something from a location, perhaps with a team.
A rescue mission, saving someone that's been kidnapped by cyberware scavengers or something of the sort.
Something out of the ordinary, like reports of ghosts or the like in an abandoned building.
You think back to that underpaying job you once had. What was it?
A gardener at one of the few remaining greenhouses in the area.
A soldier, corporate cop, or something similar.
A well-known creator, such as a musician.
A doctor.
A hired killer.
A programmer, coder, or white hat.
A postal worker or deliveryperson.
A customer service worker.
You've stepped into a ripperdoc's place with a chip full of yen to spend from your generous fixer. What do you get in terms of cyberware?
As much as possible - armored skin, cybereyes, augmented limbs, the works.
No cyberware at all.
Only the basics; comms, data slot, and the like.
As powerful of a computer as can fit inside your head, wired into your brain.
Next to the weapons shop. What do you get here?
An assault rifle, shotgun, or similar two-handed firearm.
A katana or other melee weapon.
A pistol or other handgun.
You don't need a weapon.
A sniper rifle.
And lastly, to a clothes shop to get some new style. What do you get here?
Something dark, stylish, probably with neon trim or other designs.
Something earthy, and culturally significant.
Something eye-catching and bright, the kind of thing that sticks out in people's minds.
Something pure black with little color or light to it.
You don't really need new clothes for what you'll be doing.
You're on your way to the mercenary job you picked out earlier. What sort of music do you play on the way?
Something heavy and intense, like metal.
Something highly electronic and futuristic-sounding.
Catchy pop music.
Some form of old folk music, such as traditional Celtic, Japanese, etc. music.
Some form of classical music, or orchestral music.
Silence.
For this job, what sort of ally would you most want on your side?
An influental Face, able to get past situations with words alone.
A strong and decisive Heavyweight, cybered-up and ready to take on even your toughest foes.
A helpful Field Doc to patch you up if you get hurt.
A trustworthy Hacker to manipulate the connected world around you to your benefit.
A punctual Driver who will get you out any tough situation.
A curious Mage who can employ devastating or gamechanging magics to aid you.
A quiet Sniper, who will support you with covering fire from afar.
As part of this job, you come across a guard at the entrance of somewhere you have to get into. How do you handle the situation?
Talk the guard into letting you through.
Kill the guard.
Knock the guard out.
Sneak past the guard.
Use some sort of forged identification to get through.
A firefight has broken out on the job. Where are you?
Directly in the line of fire, taking down enemies from up close.
Behind nearby cover, taking shots where you can.
In a nearby room or building, enemies in your sights from afar.
You're surrounded, and a hacker ally is hooked up to an important computer, downloading key files. What is the best course of action?
Protect the hacker at all costs while they download the files as quickly as possible.
Tell the hacker to pause the download and kill the lights, giving an advantage.
Tell the hacker to pause the download and focus on hacking the enemies' cyberware to your advantage.
Hook yourself in, downloading half of the key files yourself to speed up the overall process.
Your job has required you to take out a certain individual, a corporate executive guilty of a number of horrible crimes. How do you handle the situation?
Get close to them, through seduction or false friendship, and then strike when they fully trust you and their guard is down.
Take the role of a chef and poison food meant for them.
Good old-fashioned guns-blazing murder.
Knock them out in an alleyway and drive them somewhere quiet to dispose of the body.
You've finished the job, and have been paid for it. What is the first thing you buy with the money?
A new weapon or weapon modification.
A new vehicle, or parts for one.
Some new fancy cyberware.
A terrarium.
A new computer, or computer parts.
Some new clothes.
Drugs or medication.
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