Math in Digital Media
Math in Digital Media Quiz
Test your knowledge of the intersection between mathematics and the film industry with our engaging quiz! Discover how animators, producers, and camera operators utilize various mathematical concepts to create stunning visual content.
- Explore key mathematical principles used in animation.
- Learn about the role of math in different film careers.
- Challenge yourself with a variety of thought-provoking questions.
An animator is an artist who creates multiple images called frames and key frames that form an illusion of movement called animation when rapidly displayed. Animators can work in a variety of fields including film, television, video games, and the internet.
Quiz taken from this website https://denobis.wordpress.com/2014/05/19/math-in-the-film-industry/#:~:text=Math%20plays%20a%20critical%20role,designers%2C%20editors%2C%20and%20animators.&text=They%20must%20calculate%20how%20the,%2C%20lenses%2C%20and%20film%20stocks.
An animator has to have knowledge of many applied math subjects. It allows the animator to find unknowns from a simple set of equations and to work out aspects of geometric figures when you are dealing with objects that move and change. An animator uses linear algebra to show the way that an object is rotated and shifted and made larger and smaller—all major actions in animation.
College Algebra,
Trigonometry,
Geometry,
Calculus I and II,
Linear Algebra
Since the entertainment industry is something people devote so much money towards, it has a box office gross of nearly xxx in 2014 alone.
$1 million
$10 million
$100 million
$13 billion
Math plays a critical role in several careers involved in the film industry, such as
Producers
Camera operators
Costume and set designers
Video editors
Animators
Producers are often given the task to control the specifics of the film, especially the budget. Needless to say, the budget includes a myriad of calculations. Some of what they're responsible for include budget, finance, extra costs.
True
False
Though the cinematographer technically decides on which angles should be shot, it is the cameraperson’s job to ensure that the video captured matches up to the cinematographer’s vision by using mathematics and, by extension, physics.
They must calculate how the intended outcome will look with various filters, lenses, and film stocks.
They also calculate variables such as exposure by using f-stops and focal lengths.
A film would be nothing without realistic sets or convincing costumes, and it is the task of set designers and costume designers to effectively convey these aspects over the camera.
Though set and costume may often be overlooked, they are critical portions of the film, and there is also math involved with them.
Sets must be carefully measured to ensure everything fits properly.
Costumes has to be made to the actor or actress’ exact size, so multiple calculations are taken into account while creating or modifying costumes.
Editors are charged with the difficult duty of reducing countless hours of constant film to a movie generally between two and three hours long, and their job includes much math. When they trim shots, they may be cutting off mere milliseconds to help the different angles merge together seamlessly.
Animators are arguably those in the film industry who use mathematics the most. An animator may use trigonometry, algebra, integral calculus, subdivision surfaces, and harmonic coordinates, depending on which element of animation that they are controlling.
True
False
Subdivision surfaces are generally used while the animator is creating a setting, for they control the smoothness of the surface. This process incorporates much geometry, for it is a specific math inspired by the film industry that allows even an uneven surface to maintain a realistic smoothness. It was first used in Geri’s Game for the character of Geri.
Extremely familiar
Very familiar
Somewhat familiar
Not so familiar
Not at all familiar
Integral calculus is used to determine how light reflects upon these smooth surfaces, and this is done by calculating how much light is traveling from one point to another and later creating a rendering equation for this factor.
True
False
Basic algebra is also incorporated in this process because it is used to give the light and objects additional shine and sparkle. Character movement is determined by harmonic coordinates, a type of math that applies to any dimension and uses Laplace’s equation.
A great deal
A lot
A moderate amount
A little
None at all
The combination of trigonometry and harmonic coordinates simplify how the characters move, and it allows the animators to move the characters with less effort. Lastly, the colors are created through a series of three numbers for pixel, and each number determines the amount of red, green, or blue in that particular pixel.
Agree
Neither agree nor disagree
Disagree
Producers, editors, costume and set designers, producers, and animators are all careers that have ample amounts of various mathematics. The types of mathematics involved also include multiple different types, ranging from the basics of algebra and trigonometry to integral calculus and harmonic coordinates, and the combination with the abovementioned math techniques and the film industry show a practical use that students often demand in a theoretical classroom setting.
Usually
Sometimes
Never
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