GameSalad Good Tank Bad Tank Quiz

An engaging digital illustration depicting a vibrant, animated scene of two tanks in a playful battle, highlighting mechanics like rotation, shooting, and AI in a stylized game environment.

GameSalad Tank Mechanics Quiz

Test your knowledge of GameSalad's tank mechanics with this engaging quiz! Dive deep into the various attributes and behaviors used to create a dynamic shooting game.

  • Learn about different value types in programming.
  • Explore the behaviors used for tank movement and shooting.
  • Challenge yourself with both multiple-choice and open-ended questions.
15 Questions4 MinutesCreated by RotatingTank847
Stores a true or false value that is set with a check box
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
Stores letters or numbers as characters
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
Stores positive or negative whole numbers
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
Stores positive or negative decimal values
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
Allows for values from 0 to 359, representing the degrees of a circle
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
Only stores positive whole numbers
Boolean
Boolean
Boolean
Boolean
Boolean
Boolean
In the ‘Good Tank, Bad Tank’ game, your tank should rotate ____ when you press the left arrow key and ____ when you press the right arrow key.
Clockwise, Counter-Clockwise
Counter-Clockwise,Clockwise
Which behaviors did you use to have the Bad Tank follow the Good Tank?
Move, Rotate, Collide
MoveTo,RotateTo,ConstrainAttribute
Move,Rotate,Follow
MoveTo,RotateTo,SpawnActor
_____ provide another level of visual organization for your game and allow you to arrange the objects in your scene in front of or behind other objects.
Arrangement Tables
Tiers
Layers
OrganizationTabs
Which behavior is used to shoot a bullet?
Shoot
Replicate
Accelerate
SpawnActor
Which behavior is used to display your health bar?
Change Size
Replicate
Animate
SpawnActor
Which behavior is used to continuously update the value of one attribute to that of another?
ConstrainAttribute
Change Attribute
ChangeVelocity
ControlAttribute
Alex created a rule to shoot the Good Bullet from the Good Tank, and when she tests her game and presses the space bar to shoot, the laser sound plays, a Good Bullet shows up, but the Good Bullet just sits there. What step did she forget, and how can she fix this?
What is AI, and how did you utilize it in the “Good Tank, Bad Tank” game?
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