What is your classpect? (Panther Edition)
You somehow discover that a co-player is going to be directly responsible for multiple deaths and render the session unwinnable. They have not turned on you yet and the two of you are actually quite close. What do you do?
Take them out when the time comes. This outcome was inevitable and outside of your control
Take them out when the time comes. You like to believe everything in the session happens for a reason and it'll all work out
Take the co-player out without hesitation. They've shown their true colors, you don't care if they die
Take the co-player out without hesitation. You don't want to, but this is more important than your feelings
Refuse to kill the player, regardless of the outcome. You have more faith in your friends than some stupid prophecy
Refuse to kill the player, regardless of the outcome. You're not going to let some prophecy dictate your own actions
Tackle the situation in a discreet manner. If you know how things are going to happen, you might even be able to solve the problem indirectly
Tackle the situation in a discreet manner. You shouldn't be held accountable for something you were forced to do
Try to stop them nonlethally. A prophecy isn't going to stop you from trying to make the best of a bad situation
Try to stop them nonlethally. You've known this person long enough that you suspect you can find a peaceful resolution
Take them out with the intention to bring them back later. Even if their actions were unforgivable, people can change
Take them out with the intention to bring them back later. Knowing SBURB, this cruel fate was probably forced on them just as it was you
You've been exploring your planet for a while and discover that your quest is SO VERY BORING. You feel like you're losing your sanity with each tedious puzzle or task. What do you do?
Figure out the most efficient way to proceed. These quests have got to be exploitable somehow
Figure out the most efficient way to proceed. You suspect your quest is very important, even if it feels kind of pointless
Try to discover the true meaning behind your quest. You're sure it's tied to your personal growth, somehow
Try to discover the true meaning behind your quest. The whole thing strikes you as some sort of riddle, maybe this isn't the way you're meant to solve it
Power through your feelings. This is an epic quest and you're a legendary hero, excitement is sure to be around the corner
Power through your feelings. You'll be damned if some boring quest is going to get the best of you
Ditch the main quest. You're certain there is more important stuff you could be doing right now, maybe you'll come back to this
Ditch the main quest. All the good loot is probably hidden in other areas, maybe you'll stumble upon something important too
Find the most efficient route to hurry this along. Think smarter, not harder, there's always a way to improve your productivity
Find the most efficient route to hurry this along. With the right mindset, anything is possible. Your teammates are counting on you to get this done
Find ways to entertain yourself as you struggle through this quest. You just need something to recharge your batteries, this quest is so draining
Find ways to entertain yourself as you struggle through this quest. You've accepted that this is your purpose here, but it doesn't mean you have to be miserable
You approach your Denizen, but they determine that you're not ready for the choice. They claim that you are flawed in some way and must grow as a person before they're willing to speak with you. What do you do?
Comply with their request, returning later. Either it happens or it doesn't, but you're not gonna make any progress arguing with them
Comply with their request, returning later. The Denizen seems to know more about this subject than you, and you're sure you will return with the time is right
Do some introspection and try to improve as a person. It's clear that you're flawed in some way. The first step to overcoming a problem is admitting you have one
Do some introspection and try to improve as a person. Every aspect of a person's personality has some route cause, if you can figure that out you can begin to tackle the problem
Debate with your Denizen to receive the choice. You've come way too far, you're certain that this is just one of their trials
Debate with your Denizen to receive the choice. You don't care what this jerk says, you've come all this way to speak with them. You're going to speak with them
Try to outwit the Denizen, somehow. Riddles, illusions, trickery, etc. There must be an alternate way to approach this problem
Try to outwit the Denizen, somehow. Whether you're being underhanded or philosophical, you're certain you can change their mind
Accept their terms and resume questing. You're not going to accomplish anything just sitting around, perhaps the answer will come to you later
Accept their terms and resume questing. It's clear that you're not supposed to be here yet. You understand your own limitations just fine to believe their statement
Stubbornly insist upon an audience or battle. You recognize that you're flawed, but you've grown in other ways. This Denizen has no right to telll you you aren't ready
Stubbornly insist upon an audience or battle. You have sacrificed too much already to back down. Flawed or not, you're determined to complete this quest
You enter a dungeon, with four potential paths ahead of you. The paths seem to lead to different things: one to treasure, one to power, one to freedom, one to answers. You receive no additional information on the paths and it seems that picking one route will close off the others. What do you do?
Select randomly. You don't know which path is right and odds are they lead to the same result either way. This whole thing reeks of bullshit
Select randomly. There are too many choices and there's not enough information to make an educated guess. You just pick whichever one feels right at the moment
You pick answers. Whether it's about your quest or something more personal, information is always appreciated
You pick answers. SBURB is full of stupid riddles and puzzles. There's so much you don't know. If you have the opportunity to learn more about your environment, you take it
You pick power. Whether it's the power to defeat your denizen or protect your friends, you need to be strong.
You pick power. This whole game has been full of combat and wacky game powers. Whatever this path gets you, you're certain it'll be useful
You pick treasure. This choice wasn't easy, but at the end of the day this is a video game. Treasure could refer to anything and this is a dungeon. If there's one correct path, it's this one
You pick treasure. You don't care much about what the actual treasure is, but loot is loot.
You pick freedom. You aren't sure exactly what'll be down this path, but with the amount of fate and paradoxes that this place has thrown at you, the promise of some form of control is tempting
You pick freedom. This dungeon is stupid and this choice is aribtrary. You're not here for cool loot or magic powers, you're here to complete this damn quest
You pick none of them. Maybe you'll come back with a new plan later to explore multiple routes, or maybe you'll move on to more important things. This is just one dungeon, afterall
You pick none of them. This is suspicious as hell and the idea of paths closing up makes you even more wary. Who's to say choosing the wrong path won't result in death? Or that you won't be trapped down whichever route you take? It's too risky
As you explore your planet, you come across a quest that just seems downright impossible. Your consorts are demanding you perform a task that would require borderline magical abilities, the likes of which you have yet to discover. What do you do?
Disregard the quest for now. If you end up back here with the capability to fix it, good. If not, it's just a quest. Your planet is full of them.
Disregard the quest for now. You make a mental note to return here later once you come up with a better idea. Perhaps you could find a nonmagical solution if you put your brain to it
Give it your best anyway. You're almost certain you'll fail, but what kind of person would just leave these creatures without at least attempting to assist?
Give it your best anyway. This whole thing screams 'puzzle'. Perhaps there's some trick to this? Or maybe it's a power you're meant to discover here?
You try as hard as you can to just magic away the problem. These guys need magic, you're in a crazy fantasy world. It's gotta work!
You try as hard as you can to just magic away the problem. This quest seems kind of arbitrary and weird if this is the actual solution, but who knows. Crazier things have happened
Find an alternative solution to the problem. Perhaps there's a way to work around the problem instead of removing it entirely? It's best to explore every option before relying on 'magic'
Find an alternative solution to the problem. You've got a few ideas you want to try before you leave these guys to their own devices. You might accomplish nothing but you miss 100% of the shots you don't take
Gather assistance from other players. See what your coplayers have to say before you give up. Perhaps somebody else is better suited to this task than yourself
Gather assistance from other players. You may not have the capability to solve this problem, but maybe it isn't meant for you in the first place
Try to eliminate the problem at its source. You may not be able to offer the magical solution that your consorts wanted, but if you can figure out what caused this in the first place you can prevent it from happening again
Try to eliminate the problem at its source. Solving the problem itself won't be enough, this screams 'big problem. Go investigate'. Not like these guys are guys are going anywhere
You discover that your entire existence has been some fucked up webcomic created by somebody who had a little too much time on their hands. You speak to them directly but they don't seem to be especially sorry about the things they put you through, nor do they intend to stop writing. What do you do?
Try to move on and continue living. You'd kick this persons ass if you could, but they're practically your god. You can't even physically reach them
Try to move on and continue living. You're not especially happy to hear that you're a fictional character, but the idea is intruiging. You wonder if any of your own characters are going through a similar experience...
Have a mental breakdown. You're a character. In a webcomic. Holy shit. This is way too much
Have a mental breakdown. All of your struggles were... what? Character arcs? Did any of it mean anything?
Look for a way to become real. You're the first ever case of a fictional character gaining sentience. This opens your mind to so many possibilities
Look for a way to become real. No way is this all your life amounts to. You're going to find a way to kill that douchebag if it's the last thing you do
Look for ways to exploit this fact. If your reality isn't real, maybe there's a way you can twist things to your advantage? Story arcs, plot points, plot armor... The sky is the limit
Look for ways to exploit this fact. If this reality is some form of web comic, maybe there's some way you can thrown the writer a curveball. Do things you aren't supposed to and just generally be a nuissance
Share this info with your friends and discuss a course of action. Now that you know your world is fake, you've gotta take every opportunity to wrestle back control of the narrative. You just aren't sure how...
Share this info with your friends and discuss a course of action. Real or not, you guys have lived full lives. This doesn't necessarily change anything, but it's still something you think they should know
Take advantage of the situation. Do things you were too afraid to do before, because of the potential consequences
Take advantage of the situation. Find ways that you can utilize story structures to your advantage and improve your day to day life
You enter a room full of LEGENDARY WEAPONS, but the dungeon begins to crumble around you. Quick! Pick something and run!
An old relic with your aspect symbol on it
A fourth wall, never know when you'll need to break it
A weapon that looks suspiciously identical to the very one you're holding
A coin with your face on it, it's clearly important
Whatever magical item is glowing the most
As much random shit as you can carry
A small pendant with your aspect symbol on it
The most generic looking item in the room
Whatever is closest to the exit, you're not risking your life here
The first item that your gaze snaps to, trusting your instincts
A few glass vials containing potions of unknown effects
The strongest looking weapon in the room, even if it isn't your specibus
You and your fellow co-players are pinned down by a threat of overwhelming force. You're safe at the moment, but you are unable to leave the safe haven that you have secured without risking the death of yourself or your friends. One of your co-players insists that they have a great plan and refuses to take no for an answer. They make a move for the door before even explaining it to you. What do you do?
Offer to help. You're probably not gonna talk this idiot out of their ridiculous plan, but you can at least make sure they don't fuck it up
Offer to help. You don't really like the idea of them running off on their own. You let your other friends know your intentions before assisting them with their plan
Stop them with words. You'll hear them out, listen to their intentions, and debate them on why those things are wrong. You know deep down that they're probably just panicking
Stop them with words. You don't care what their stupid plan is or why it's stupid. Because it's stupid. You're going to convince them it's stupid because that isn't your opinion, it's fact
Come up with your own plan. Regardless of how theirs goes, it never hurts to have a plan b. And maybe if you execute it at the same time, you'll help them out in the process too
Come up with your own plan. You aren't going to be one upped by your friend. If they've got the confidence to make a move, you're going to do so as well. Not by their side, though, you work better alone
Stop them from leaving and get some answers. Their plan isn't necessarily bad, but you're not about to let them run off without sharing with the group first. This is a delicate situation, one wrong move is all it would take
Stop them from leaving and get some answers. You're sure their plan sucks and that you can come up with something better, but you want to exhaust all possibilities first. Everybody should be given a chance to contribute
Rally the others and join them. You actually like the initiative, nobody else has come up with something better afterall. Why wait and give the enemy time to plot?
Rally the others and join them. You're not too happy about them taking charge like this, but you're stronger together. You do this together, for better of for worse
You stop them with force. Their plan is probably ridiculous and they're going to get people killed, which is obviously not ideal. You'd rather avoid infighting, but a bit of discipline sometimes is necessary
You stop them with force. You're far too used to shit hitting the fan at this point to be caught off guard by your friends stupid shenanigans. You need to take your time here and you don't care what their argument is for jumping the gun
You enter the medium after a complex entry sequence and WOAH! This place is huge! What do you do first?
Go straight for your land quest. Best to do things in the intended order, why complicate things?
Go straight for your land quest. It's obviously the most important part of the game and it's custom tailored for you!
Immediately check up on your friends. Those meteors are serious business and this place is kind of scary, gotta make sure everybody is doing alright
Immediately check up on your friends. This whole situation is very confusing and you need to make sure everybody is properly briefed about the game and on the same page
Immediately try to meet up with the others. Questing in a magical world is awesome, but questing with friends is even more awesome!
Immediately try to meet up with the others. You don't especially care about your quest or anything, but this whole thing should be more tolerable with somebody by your side
Research as much as you can. It helps to be prepared and you're certain you're not the only ones playing this game
Research as much as you can. Look into game walkthroughs and faqs to see if you can get your hands on anything juicy. Every game has its exploits, you doubt SBURB is an exception
Immediately go exploring. You just got dumped into some sort of weird alternate dimension? From a video game? Weird
Immediately go exploring. It's best to have all the facts before you plan a more complex course of action. Besides, you're just kind of curious about your land
Nothing. There's no reason to rush things. Hang out are your house, do alchemy, fight impts, etc.
Nothing. God that was stressful, you need a minute to chill tf out
Not too long after entering, you awaken on your dream moon to the archagent Jack Noir standing over you with a knife. Instead of stabbing you, however, they begin to rant about how much they hate the queen. You know how dangerous Jack can be, but he seems to want to team up...
Screw that noise! Take him out before he resumes stabbing
Screw that noise! Escape while he's distracted
Team up for now, but make it clear that this isn't permanent. He's too unstable to make a permanent additional to the team
Team up for now, but eliminate him as soon as the queen is out of the picture. Kill two birds with one stone
Team up without hesitation! This is a classic 'bad guy turned good' situation
Team up without hesitation! He's just so cool, you're willing to forgive a few stabbings
Discuss with your fellow players before deciding. He makes for a great asset, but this decision is too important for you alone to make
Discuss with your fellow players before deciding. On one hand, he would be incredibly helpful in eliminating the queen. On the other hand, he is highly unstable and not to be trusted. You aren't sure what to do
You hesitantly team up. He's a bad guy and you're not about to forget that, but the enemy of my enemy...
You hesitantly team up. You don't quite feel safe around him yet, but you're willing to give him a chance. Maybe you can bond over something and make this more permanent?
You don't welcome him to your team, but you help him out and snatch the ring. Seriously, fuck the queen. But you doubt Jack being in charge would be much better
You don't welcome him to your team, but you help him out and snatch the ring. It's a good way to accomplish your goal without actually attempting to bond with him. You're 90% sure he would just turn on you when the time comes.
One of your dear friends is bleeding to death in front of you. You know where their quest bed is, but you aren't sure if you can make it in time. What do you do?
Hesitant corpsesmooch. If they godtier'd, the session would get much easier. But you have to be realistic about things
Hesitant corpsesmooch. You care way more about your friends safety, even if godtiering would benefit the session
Try to get to their quest bed, but keep an eye on their health. This is a slight risk, but the thought of how happy they'd be if they godtier'd sticks in your mind. You have to at least try!
Try to get to their quest bed, but keep an eye on their health. You check regularly to make sure they're still breathing and do your best to patch up their injuries. If you suspect you're losing them, though, you'll try to deploy the corpsesmooch
Sprint towards their quest bed. It's not too far away, this was clearly meant to happen!
Sprint towards their quest bed. You don't believe for a second that you'll fail here. Confidence is key
Try to save their life. Why waste a perfectly good revival on somebody who isn't dead yet? Standard medical care is still an option
Try to save their life. If you can just get them to a sprite, or some other healer... They're not gone yet
Corpsesmooch them immediately. Your friend is too important to you, what if they permanently died because of your indecision?
Corpsesmooch them immediately. If they're upset about not godtiering, they can suck it up. You're here to keep them alive, not keep them happy
Prototype their corpse. You have no way of knowing that their dreamself is even alive! This is the only guaranteed revival method at your disposal
Prototype their corpse. The knowledge and powers they'll obtain from becoming a sprite are almost equivalent to that of a godtier, right? Way better to take the safe route
You and your co-players defeat the black king, only to discover your session was never possible. You suspect the only way to proceed from this point onwards is to scratch the session and stop existing. What do you do?
Scratch the session. You'd prefer to keep existing, but it's not like you have a choice. You'll make sure everybody is ready to go first, though
Scratch the session. You're not going to stop looking for ways to save people and escape this nightmare, but that doesn't change the fact that it must be done
Just... live. You've got your friends here. You have alchemy. You have magic. The new universe would have been nice, but this is hardly the worst case scenario
Just... live. At the end of the day, you gave it your best shot and that's what matters. At the very least, you should spend some time thinking about what to do next. A few months will probably do...
Try to win anyway. Who cares about skaia and frogs!? There's gotta be some alternate way to make the new universe
Try to win anyway. You'd put far too much effort into this to just lose here. Time travel, horrorterrors, paradoxes, who cares! You're winning this, one way or another
Exit the session. Paradox space is notoriously hard to traverse and is most likely incredibly dangerous, but you rally up your friends and set off anyway. Better than sitting around doing nothing
Exit the session. You aren't sure what you're going to do or why, but you resolve to find a way out of the session on your own. You promise your coplayers you'll return for them, given the opportunity, but it's too risky for them to follow
Who cares. You focus on living your best life, you never cared much about beating the game either way.
Who cares. As long as you keep a level head, you should be able to make this session into a proper home. Obviously you're never going to be fully comfortable here and it'll be quite lonely, but you don't want to consider any of the alternatives
Kill everybody and scratch. You'd prefer to keep living, but it's better to survive as a ghost than stop existing entirely. Besides, maybe the afterlife will be interesting?
Kill everybody and scratch. You've already failed, no point in delaying the inevitable. SBURB is full of ways to revive the dead, but nonexistance would probably have been permanent. Now you've just gotta hold out hope...
After collecting a shit load of grist, you go on an alchemy spree. What do you prioritize?
Defenses or healing items
Stronger weapons
Items based on your favorite media
Items that are blatantly magical
A little bit of everything
Whatever looks the coolest
Imps and ogres are beginning to swarm your house. What's your strategy?
Take them on directly, but keep an escape route in mind
Hit and hit and hit and hit and hit
Use every advantage you can get to take them out safely. If you've got game powers, use em
Take out the biggest threat first to demotivate or scare off the others
Fight defensively, focussing on the most dangerous threats and not actively looking for trouble. It's not like they're going to stop spawning
Hit and run tactics. If things get too dicey, ditch the house entirely
You complete your first few quests, but are honestly getting sick of this whole thing. What do you do?
Take some you time, hang out with friends or relax
Kill something. Either take on a challenge or focus on collecting grist, being productive is important
Do some more alchemy! The cool shit isn't going to make itself
Log your thoughts about the game or your quest. Organize some notes
Keep at the quests anyway. This is important, whether you like it or not
Go find something fresher and exciting. You'll come back to them when you're good and ready
You discover that the queen's rings are necessary to win the game. Obviously the white queen isn't going to oppose you, but you need to deal with the black queen somehow. What's your strategy?
Ambush her with a small group, focus on removing the ring asap
Get everybody together and perform an all out attack on the castle. Get your boss fight on
Try to turn some carapaces on her, either placing hits or trying something more political. There's more to this game than violence, afterall
Wait until the king is defeated. If she comes to skaia, take her out there. Otherwise, it's not like the forge is going anywhere. You can deal with her later
Engage her alone and try to find a diplomatic solution first
Try to swipe the ring before she even knows you're there. The goal is the ring, not the queen herself
You and your fellow players gather around on Skaia. What role do you take during the battle?
Caster
Frontliner
Battlemage
Tactician
Leader
Solo
Several months into the game, you're made aware of the fact that Jack Noir has somehow gotten the ring and is on the loose. He is incredibly dangerous and seems intent on killing you all. What do you do?
Stay out of his way and do your best to survive until you're strong enough to fight back
Take him on directly, rallying as many players as you can
Try to use game powers or magic items to somehow get the ring away from him without attempting to overpower him
Keep tabs on Jack through whatever means possible to keep the team out of harms way until neccessary to fight back
Try to ignore him and focus on what matters. Fight him only if he engages you first
Come up with plans to take him on alone. That way if you fail, your co-players won't suffer
How much do you rely on your friends?
I would die without my friends
I need my friends, but I could function alone if neccessary
I enjoy being alone but would be very upset if I didn't have a few close friends
I work better alone
Come face to face with a serial killer, how would you react?
Fight without hesitation
Immediate flight
Talk my way out
Call for help
What value applies to you the most?
Emotions
Fate
Independence
Possibility
What value applies to you the least?
Emotions
Fate
Independence
Possibility
What role do you usually play in team-based games?
Fighter
Combat Mage
Ranger
Bard
Support Mage
Healer
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