Audio Workshop IV

An illustration of a person working with audio equipment and visualizing sound waves in a digital workspace, with elements like neural networks and acoustic panels in the background.

Audio Workshop IV Quiz

Test your knowledge in Audio Workshop IV with our comprehensive quiz designed for deep learning and acoustic technologies enthusiasts. Challenge yourself with questions covering everything from Recurrent Neural Networks to auditory perception!

  • 17 engaging questions
  • Multiple choice format
  • Perfect for students and professionals alike
17 Questions4 MinutesCreated by LearningSound24
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How Cross model estimation is helpful in CNN?
Integrate different modalities is not done
One modality used to improve performance in another
Does not improves the performance
None of the above
Why we go for CNN model in most deep learning process?
Accurate prediction
No loss of features
No human supervision required
All of the above
Why Acoustic reverberation estimation of a room is important?
Reverb is sometimes an nuisance
To fix the Reverberation time and speakers based on the area
Both a and b
None of the above
Which neural network layer is used to claffiy the output?
Convolutional layer
Max pooling layer
Fully Connected layer
All of the above
What is the basic concept of Recurrent Neural Network?
Use a loop between inputs and outputs in order to achieve the better prediction
Use previous inputs to find the next output according to the training set
Use loops between the most important features to predict next output
Use recurrent features from dataset to find the best answers
What will be output of the SCSS?
Separation of individual sources from the mixture
Separation of single source from the mixture
Separation of desired direction source from the mixture
All of the above
Semantic stands for​
Difference​
Antonym​
Meaning​
Same​
Accuracy or efficiency of classifying music based on cultural areas​
50%​
82%​
10%​
70%​
Musicians perception while listening to music
Timbre and tone​
Tone and instrument​
Timbre and mood​
Tone and mood​
Pitch stands for​
Frequency​
Amplitude​
Wave​
None of the above​
Which of the following is an application of interactive audio technology
Game for stroke rehabilitation​
Remote diagnosis of failure in sea going vessels​
Interactive audio for autism children​
All the above​
The three most basic tools of Mastering are
EQ, Pitch Correction, Time Shifting​
Loudness Maximizer, Mixer and EQ​
EQ, Compression and Limiting​
Compression, Delay Limiter
Perceived difference in frequency to a human hear is more pronounced between​
100 and 200 kHz​
1000 and 1100 kHz​
5000 and 5100 kHz​
10000 and 10100 KHz
Mel Scale is based on the principle:​
That equal distances on the scale have the different perceptual distance​
That equal distances on the scale have the same perceptual distance
That different distances on the scale have the same perceptual distance​
None of the above​
The information of the rate of change in spectral bands of a signal is given by
Spectrum​
Cepstrum​
MFCC
Band Energy Ratio
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