Kyt Cat Video Games 2

A colorful and engaging illustration featuring video game elements such as controllers, characters, and scenes representing both casual and competitive gaming, with a background that hints at industry themes like game design and player psychology.

Kyt Cat Video Games 2

Test your knowledge about the video game industry with this engaging quiz! Explore various aspects of game development, player demographics, and industry challenges while learning valuable information along the way.

  • Discover industry trends
  • Understand gaming culture
  • Assess your knowledge on game mechanics and social issues
10 Questions2 MinutesCreated by PlayingPanda42
Which category is the most targeted by the predatory free-to-play industry ?
Depressed and lonely people
Men
Women
Children
On average, how many hours per week do videogame developers work ?
Less than 30
Around 35
More than 40
Around 30
Videogame developers do not work, they are just having fun!
What are the 2 main reasons that game developers believe to be the cause of overtime ?
Self-pressure
Customer's pressure
Peer pressure
Management pressure
They don't consider the amount of overtime to be excessive
What is the problem with the term "Gamer" ?
It is used for people that play any kinds of games
It became a stigma that made people feel ashamed of playing games in public
It is a term made to denigrate people that play video games
It is only used for people that play on a professional level
If we were to add on questions to the Bechdel test in order to apply it to video games, what should it be ?
Does the female character have the ability to be victorious ?
Does the game include only female characters ?
Is the video game to violent for women ?
Does it have a female playable character ?
Who is James Portnow ?
O is James Portnow ? An activist from video games propaganda
The creator of the YT channel Extra Credits and of the theories on socialy positive design
The creator of Zinda video game firm
The creator of America's Army video game
What is the STJV ?
A library used by game developers
A French union for game workers
A magazine for gamers
A website for video game cheats
Addictiveness is maximized when the rate of reward is :
Constant
Variable
Low
High
S the mechanic in a game defining to which gender the game is addressed to ?
No the UX of the game is
Yes the mechanic is defining the gender
No but the theme of the game is
What is the biggest danger for the game industries ?
Make the games too big
Make the same game over & over and stop trying to renew themselves
Make the games too different from their predecessors
Make a totally new game of a totally new genre
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