AoE2 DE: What civ best matches your playstyle?

An artistic illustration of various civilizations from Age of Empires II, showcasing unique architecture and armies engaged in battle, with elements like knights, archers, and siege weapons.

Which AoE2 DE Civilization Suits Your Playstyle?

Discover your perfect civilization in Age of Empires II: Definitive Edition with this fun and engaging quiz! Answer a series of questions that delve into your playstyle preferences, from early aggression to late-game strategies.

Get ready to find out:

  • What map types you prefer.
  • Your ideal military units.
  • How you handle different in-game scenarios.
21 Questions5 MinutesCreated by StrategicFalcon432
Just to make sure that you can use the civ you get, do you have any DLC's?
No, and I'm not planning to buy any.
Not yet, but I will eventually have both.
Yes, I have Lords of the West, but I'm not buying Dawn of the Dukes.
Yes, I have Dawn of the Dukes, but I'm not buying Lords of the West.
Yes, I have both Lords of the West, and Dawn of the Dukes
What is your preferred map type to play?
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Arabia or another open map. Rushing is the best!
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Black Forest or another naturally closed map. We must Boom and crush them!
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Nomad or migration. We should be able to choose where we start!
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Islands or another water map. Battles with warships are far more interesting than wars on land!
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Arena or another artificially closed map. Early aggression? What a terrible idea!
What helps make a civilization strong in your opinion?
Good tech tree, or bonuses relating to research.
Good economy bonuses, such as improved gather rate.
Good military bonuses, such as discounts or strengthened units.
What would you prefer your civ to be able to do well in Dark Age? (Multiple Choice)
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All the advantages lie in the ages ahead. Advance to Feudal Age as soon as reasonable!
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We must plan long term and set up for a Fast Castle Age time.
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It's never too early to start attacking. Call up the militia!
What would you prefer your civ to be able to do well in Feudal Age? (Multiple Choice)
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We need a mobile raiding force. Send out the Scout Cavalry!
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We need the strongest unit in Feudal Age. Assemble the Men at Arms!
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If they can't reach us they can't kill us. Raid them with Archers!
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If they can't get resources, they can't get units. Tower rushing is the way to go!
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We must claim early water control. Build a fleet of Galleys!
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They will surely attack us. We should train counter units and defend!
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Who cares about attacking? Advance to Castle Age!
What would you prefer your civ to be able to do well in Castle Age? (Multiple Choice)
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Strong and fast. We will crush them with Knights!
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We need to be maneuverable and ranged as well. Send in the Cavalry Archers!
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We need range and numbers. Crossbows are the best play!
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Masses of strong infantry are the best way to play!
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We need the strongest unit in Castle Age. Send forth the Elephants!
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Wololo. Deploy the monks!
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We must go for the unexpected. This calls for a Castle drop!
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Delay the war as long as possible. We shall crush the enemy in Imperial Age!
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Hordes of unique units. We need to be distinct and powerful!
Scenario: The enemy is trying to raid your eco with a lot of knights. What do you do?
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Build Spearmen or Pikemen. They are the primary anti-cav unit after all!
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Build Monks. If we can convert a few Knights, the rest might lose some of their enthusiasm!
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Build Camels. We need to be able to keep up with them, while still being a counter unit!
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How could this scenario even occur? Just attack them earlier so that they can't afford the Knights!
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They will never get into our base. Quickwall!
Scenario: The enemy is swarming you with infantry. What do you do?
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Build Arbalesters. Hit and run will beat anything!
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Build Hand Cannoneers. We clearly need an anti-infantry unit!
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Build Heavy Scorpions. A lot of infantry is going to make a lot of packed targets!
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Build a castle. Let them break on our walls. They shall never take us!
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That's going to cost a lot of resources long term. We should raid their eco with Knights or other cav units!
Scenario: The enemy is building a lot of Arbalesters. What do you do?
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Build Elite Skirmishers. We need the main anti-archer unit on the field!
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Build Cavalry Units. They stand no chance if we can close the gap quickly!
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Build Siege Onagers. We just need one big shot!
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Build Siege Rams. If we use rams to tank, they will be easy targets!
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Arrows are useless against buildings. We should just build castles!
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Build Eagle Warriors. Speed and high pierce armor is the best solution by far!
What is your preferred architecture set?
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I don't care about architecture graphics.
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The African Set.
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The Central Asian Set.
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The Central European Set.
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The East Asian Set.
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The Eastern European Set.
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The Mediterranean Set.
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The Middle Eastern Set.
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The Mesoamerican Set.
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The South Asian Set.
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The Southeast Asian Set.
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The Western European Set.
What is your stance on laming?
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Anything to win. Steal the boar! Steal the sheep! Steal it all!
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I'll do it if the opportunity presents itself. We need advantages, but we can't take everything.
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It's very bad sportsmanship. Laming isn't at all in the spirit of the game, and I hate people doing it!
How often do you use monks?
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Rarely. I only need the relics, healing is slow and conversion micro is too hard!
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Sometimes. Converting a few Battle Elephants at the right time can sway the battle!
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Often. Stealing all of the opponents units is the most efficient way to win fights!
How important is the bloodlines tech to you? (Mounted units have +20 HP)
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I rarely use enough cavalry to justify it.
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Cavalry are a key part of the game. I need that HP!
What would you rather have as your primary trash war unit?
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Hussars. The speed is lethal!
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Halberdiers. Sheer numbers will prevail!
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Elite Skirmishers. Range is a great way to win!
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Why settle for something so ordinary? I demand a civ that turns a normal unit into a trash one, or gives me a better trash unit!
How important are the gunpower units to you?
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I don't bother using any gunpowder units.
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I will use Hand Cannoneer, but I don't care about Bombard Cannon.
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I use Bombard Cannon, but there are better units around than Hand Cannoneer.
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I need both Bombard Cannon and Handcannoneer to be accessible in my tech tree. Gunpower units are the best!
Would you rather have fully upgraded Arbalesters or Paladins?
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Arbalesters. Cheaper, and ranged? Of course we need them!
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Paladins. The strongest unit, for the strongest player!
Would you rather have the Eagle Scout line, or Cavalry?
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Eagle Scouts are clearly the better choice. Mesoamerican civs all the way!
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I really don't mind, I'm happy using either.
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We need cavalry. Eagles just aren't strong enough lategame. Paladins are the way to go!
What kind of navy would you want your civ to have? (Multiple Choice)
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I only ever play land maps. This is an irrelevant question.
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I want a strong galley rush, but then I want to land them. Hoist the sails!
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I want a strong fire galley rush, and then be able to land. Burn their ships to the waterline!
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I want a strong Post-Imperial navy, with Cannon Galleons. Assemble the fleet!
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I want a unique warship unit. None shall stand against us!
When do you prefer the game to end? (The times are pretty typical average times)
Late Feudal Age. The last few minutes before you could reach Castle Age.
Early Castle Age. The first few minutes after you reach Castle Age, when upgrades start to come in.
Late Castle Age. The later part of Castle Age, when you have most relevant upgrades and are close to advancing to Imperial Age.
Early Imperial Age. The first few minutes of Imperial Age, where upgrades are starting to come in.
Late Imperial Age. The latter part of Imperial Age, where almost all technologies are researched and the game is near the trash-wars stage.
When do you want your civ to hit it's main power spike?
Feudal Age
Castle Age
Imperial Age
The Trash Wars
Final Question, what would you rather have as your primary military production building?
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The Barracks. Infantry swarms are the best strategy!
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The Archery Range. Ranged units can snipe anything!
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The Stables. We need the mobility and power that cavalry offers!
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The Siege Workshop. We shall crush their forces with powerful Siege!
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The Monastery. If we convert their units, we will surely win!
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The Castle. Unique Units and Trebuchets are all we ever need!
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