CTC 1242 PT.1

A visually engaging image showcasing a CPU, memory modules, and a computer working environment in a sleek, futuristic style.

CPU Architecture Knowledge Quiz

Test your knowledge on CPU architecture and memory management with our engaging quiz! Challenge yourself with questions about processing units, cache levels, and threading technology.

  • Multiple choice format for easy answering
  • In-depth questions covering various aspects of CPU technology
  • Perfect for anyone interested in computer science and engineering
11 Questions3 MinutesCreated by CalculatingChip812
Name:
มƒญแƒ”แƒจแƒ›แƒแƒ แƒ˜แƒขแƒ˜แƒ แƒ—แƒฃ แƒแƒ แƒ แƒจแƒ”แƒ›แƒ“แƒ”แƒ’แƒ˜ แƒฌแƒ˜แƒœแƒแƒ“แƒแƒ“แƒ”แƒ‘แƒ: แƒแƒžแƒ”แƒ แƒแƒขแƒ˜แƒฃแƒš แƒ›แƒ”แƒฎแƒกแƒ˜แƒ”แƒ แƒ”แƒ‘แƒแƒจแƒ˜ แƒจแƒ”แƒœแƒแƒฎแƒฃแƒš แƒ›แƒแƒœแƒแƒชแƒ”แƒ›แƒ”แƒ‘แƒ—แƒแƒœ แƒ›แƒ˜แƒ›แƒแƒ แƒ—แƒ•แƒ แƒแƒ แƒแƒ แƒ“แƒแƒ›แƒแƒ™แƒ˜แƒ“แƒ”แƒ‘แƒฃแƒšแƒ˜ แƒ›แƒแƒ—แƒ˜ แƒ’แƒแƒœแƒšแƒแƒ’แƒ”แƒ‘แƒ˜แƒก แƒ›แƒ˜แƒ›แƒ“แƒ”แƒ•แƒ แƒแƒ‘แƒแƒ–แƒ”.
มƒญแƒ”แƒจแƒ›แƒแƒ แƒ˜แƒขแƒ˜แƒ
มƒ›แƒชแƒ“แƒแƒ แƒ˜แƒ
มƒ แƒแƒ›แƒ”แƒšแƒ˜ แƒžแƒแƒกแƒฃแƒฎแƒ˜ แƒจแƒ”แƒ”แƒกแƒแƒ‘แƒแƒ›แƒ”แƒ‘แƒ แƒ›แƒแƒชแƒ”แƒ›แƒฃแƒš แƒกแƒฃแƒ แƒแƒ—แƒก?
มƒ’แƒแƒ›แƒแƒกแƒแƒฎแƒฃแƒšแƒ˜แƒ LGA แƒขแƒ˜แƒžแƒ˜แƒก CPU แƒ™แƒแƒ แƒžแƒฃแƒกแƒ˜.
มƒ’แƒแƒ›แƒแƒกแƒแƒฎแƒฃแƒšแƒ˜แƒ แƒคแƒ”แƒฎแƒ”แƒ‘แƒ˜แƒแƒœแƒ˜ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒ˜แƒก แƒ™แƒแƒ แƒžแƒฃแƒกแƒ˜ PGA.
มƒ›แƒชแƒฃแƒ แƒแƒ• แƒ›แƒซแƒ˜แƒ›แƒ˜แƒแƒœ แƒ แƒ˜แƒชแƒฎแƒ•แƒ”แƒ‘แƒ—แƒแƒœ แƒ›แƒแƒ›แƒฃแƒจแƒแƒ•แƒ” แƒ›แƒแƒฌแƒงแƒแƒ‘แƒ˜แƒšแƒแƒ‘แƒ -
ALU
FPU
CU
CACHE
มƒ›แƒแƒ™แƒแƒœแƒขแƒ แƒแƒšแƒ”แƒ‘แƒ”แƒšแƒ˜ แƒ›แƒแƒฌแƒงแƒแƒ‘แƒ˜แƒšแƒแƒ‘แƒ CPU-แƒจแƒ˜ -
FPU
ALU
CACHE
CU
มƒ แƒแƒ›แƒ“แƒ”แƒœแƒ˜ แƒ“แƒแƒœแƒ˜แƒก CACHE แƒ›แƒ”แƒฎแƒกแƒ˜แƒ”แƒ แƒ”แƒ‘แƒ แƒแƒ แƒกแƒ”แƒ‘แƒแƒ‘แƒก?
มƒกแƒแƒ›แƒ˜ แƒ“แƒแƒœแƒ˜แƒก: L1, L2, L3
มƒแƒ แƒ˜ แƒ“แƒแƒœแƒ˜แƒก: L1, L2
มƒแƒ—แƒฎแƒ˜ แƒ“แƒแƒœแƒ˜แƒก: L1, L2, L3, L4
CACHE แƒ›แƒ”แƒฎแƒกแƒ˜แƒ”แƒ แƒ”แƒ‘แƒแƒก แƒ“แƒแƒœแƒ”แƒ”แƒ‘แƒ˜ แƒแƒ  แƒแƒฅแƒ•แƒก.
มƒ แƒแƒ’แƒแƒ แƒ˜ แƒขแƒ”แƒฅแƒœแƒแƒšแƒแƒ’แƒ˜แƒแƒ HYPER THREADING (HT) CPU-แƒจแƒ˜?
HT แƒขแƒ”แƒฅแƒœแƒแƒšแƒแƒ’แƒ˜แƒ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒก แƒกแƒแƒจแƒฃแƒแƒšแƒ”แƒ‘แƒแƒก แƒแƒซแƒšแƒ”แƒ•แƒก แƒ“แƒแƒแƒ แƒ”แƒ’แƒฃแƒšแƒ˜แƒ แƒแƒก แƒ™แƒ•แƒ”แƒ‘แƒ แƒ›แƒฃแƒจแƒแƒแƒ‘แƒ˜แƒก แƒ แƒ”แƒŸแƒ˜แƒ›แƒ˜แƒก แƒจแƒ”แƒกแƒแƒ‘แƒแƒ›แƒ˜แƒกแƒแƒ“.
HT แƒขแƒ”แƒฅแƒœแƒแƒšแƒแƒ’แƒ˜แƒ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒก แƒกแƒแƒจแƒฃแƒแƒšแƒ”แƒ‘แƒแƒก แƒแƒซแƒšแƒ”แƒ•แƒก แƒฉแƒแƒ“แƒแƒก แƒฌแƒ˜แƒœแƒแƒกแƒฌแƒแƒ แƒ˜ แƒ˜แƒœแƒกแƒขแƒ แƒฃแƒฅแƒชแƒ˜แƒ”แƒ‘แƒ˜. แƒ›แƒแƒ’แƒแƒšแƒ˜แƒ—แƒแƒ“, แƒแƒฃแƒ“แƒ˜แƒ-แƒ•แƒ˜แƒ“แƒ”แƒ แƒ“แƒ แƒกแƒฎแƒ•แƒ แƒ’แƒ แƒแƒคแƒ˜แƒ™แƒฃแƒšแƒ˜ แƒ’แƒแƒ›แƒแƒ—แƒ•แƒšแƒ”แƒ‘แƒ˜แƒก แƒฉแƒแƒกแƒแƒขแƒแƒ แƒ”แƒ‘แƒšแƒแƒ“.
HT แƒขแƒ”แƒฅแƒœแƒแƒšแƒแƒ’แƒ˜แƒ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒก แƒกแƒแƒจแƒฃแƒแƒšแƒ”แƒ‘แƒแƒก แƒแƒซแƒšแƒ”แƒ•แƒก แƒกแƒ˜แƒกแƒขแƒ”แƒ›แƒ แƒแƒฆแƒ˜แƒฅแƒ•แƒแƒก, แƒ แƒแƒ’แƒแƒ แƒช แƒแƒ แƒ˜ แƒ“แƒแƒ›แƒแƒฃแƒ™แƒ˜แƒ“แƒ”แƒ‘แƒ”แƒšแƒ˜ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒ˜ แƒ“แƒ แƒ“แƒแƒงแƒแƒก แƒ›แƒแƒ—แƒ˜ แƒ แƒ”แƒกแƒฃแƒ แƒกแƒ”แƒ‘แƒ˜ แƒกแƒฎแƒ•แƒแƒ“แƒแƒกแƒฎแƒ•แƒ แƒ“แƒแƒ•แƒแƒšแƒ”แƒ‘แƒ”แƒ‘แƒ˜แƒก แƒจแƒ”แƒกแƒแƒกแƒ แƒฃแƒšแƒ”แƒ‘แƒšแƒแƒ“. แƒแƒ› แƒ“แƒ แƒแƒก CPU แƒ›แƒฃแƒจแƒแƒแƒ‘แƒก แƒ”แƒœแƒ”แƒ แƒ’แƒแƒ”แƒคแƒ”แƒฅแƒขแƒฃแƒ แƒแƒ‘แƒ˜แƒก แƒžแƒ˜แƒ แƒแƒ‘แƒ”แƒ‘แƒจแƒ˜.
มƒญแƒ”แƒจแƒ›แƒแƒ แƒ˜แƒขแƒ˜แƒ แƒ—แƒฃ แƒแƒ แƒ แƒจแƒ”แƒ›แƒ“แƒ”แƒ’แƒ˜ แƒฌแƒ˜แƒœแƒแƒ“แƒแƒ“แƒ”แƒ‘แƒ: SSM (SYSTEM MANAGMENT MODE) CPU แƒขแƒ”แƒฅแƒœแƒแƒšแƒแƒ’แƒ˜แƒ แƒกแƒแƒจแƒฃแƒแƒšแƒ”แƒ‘แƒแƒก แƒแƒซแƒšแƒ”แƒ•แƒก แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒก แƒ“แƒแƒแƒ แƒ”แƒ’แƒฃแƒšแƒ˜แƒ แƒแƒก แƒ™แƒ•แƒ”แƒ‘แƒ แƒ›แƒฃแƒจแƒแƒแƒ‘แƒ˜แƒก แƒ แƒ”แƒŸแƒ˜แƒ›แƒ˜แƒก แƒจแƒ”แƒกแƒแƒ‘แƒแƒ›แƒ˜แƒกแƒแƒ“.
มƒญแƒ”แƒจแƒ›แƒแƒ แƒ˜แƒขแƒ˜แƒ
มƒ›แƒชแƒ“แƒแƒ แƒ˜แƒ
มƒแƒ˜แƒ แƒฉแƒ˜แƒ”แƒ— แƒ›แƒชแƒ“แƒแƒ แƒ˜!
มƒ—แƒ˜แƒ—แƒ แƒ‘แƒ˜แƒ แƒ—แƒ•แƒ˜ แƒ”แƒก แƒแƒ แƒ˜แƒก ALU แƒ“แƒ FPU-แƒก แƒ“แƒแƒ›แƒแƒขแƒ”แƒ‘แƒฃแƒšแƒ˜ L1 แƒ“แƒ L2 แƒฅแƒ”แƒจแƒ›แƒ”แƒฎแƒกแƒ˜แƒ”แƒ แƒ”แƒ‘แƒ, แƒฎแƒแƒšแƒ L3 แƒ“แƒแƒœแƒ” แƒ‘แƒ˜แƒ แƒ—แƒ•แƒ”แƒ‘แƒก แƒกแƒแƒ”แƒ แƒ—แƒ แƒแƒฅแƒ•แƒ—.
VRM แƒฃแƒ’แƒ–แƒแƒ•แƒœแƒ˜แƒก CPU-แƒก แƒกแƒแƒญแƒ˜แƒ แƒ แƒซแƒแƒ‘แƒ•แƒ˜แƒก แƒ แƒแƒแƒ“แƒ”แƒœแƒแƒ‘แƒแƒก.
CPU-แƒก แƒกแƒฌแƒ แƒแƒคแƒฅแƒ›แƒ”แƒ“แƒ”แƒ‘แƒ แƒขแƒแƒฅแƒขแƒฃแƒ  แƒกแƒ˜แƒฎแƒจแƒ˜แƒ แƒ”แƒ–แƒ” แƒแƒ แƒแƒ แƒ“แƒแƒ›แƒแƒ™แƒ˜แƒ“แƒ”แƒ‘แƒฃแƒšแƒ˜.
มƒแƒ แƒกแƒ”แƒ‘แƒแƒ‘แƒก แƒ›แƒ แƒแƒ•แƒแƒšแƒžแƒ แƒชแƒ”แƒกแƒแƒ แƒ˜แƒแƒœแƒ˜ แƒกแƒ˜แƒกแƒขแƒ”แƒ›แƒ˜แƒก แƒ›แƒฃแƒจแƒแƒแƒ‘แƒ˜แƒก แƒแƒ แƒ˜ แƒ แƒ”แƒŸแƒ˜แƒ›แƒ˜ - แƒแƒกแƒ˜แƒ›แƒ”แƒขแƒ แƒ˜แƒฃแƒšแƒ˜ แƒ“แƒ แƒกแƒ˜แƒ›แƒ”แƒขแƒ แƒ˜แƒฃแƒšแƒ˜.
มƒ แƒ แƒคแƒแƒ แƒ›แƒฃแƒšแƒ˜แƒ— แƒ’แƒแƒ›แƒแƒ˜แƒ—แƒ•แƒšแƒ”แƒ‘แƒ แƒžแƒ แƒแƒชแƒ”แƒกแƒแƒ แƒ˜แƒก แƒขแƒแƒฅแƒขแƒฃแƒ แƒ˜ แƒกแƒ˜แƒฎแƒจแƒ˜แƒ แƒ”?
Freq = FSB(Mhz)xMultiplayer
Freq = FSB(Mhz)/Multiplayer
Freq = FSB(Mhz)%Multiplayer
Freq = Multiplayer/FSB(Mhz)
มƒ’แƒแƒ›แƒแƒ—แƒ•แƒแƒšแƒ”แƒ— แƒ‘แƒแƒ–แƒ˜แƒกแƒฃแƒ แƒ˜ แƒกแƒ˜แƒฎแƒจแƒ˜แƒ แƒ” (FSB) แƒ—แƒฃ แƒขแƒแƒฅแƒขแƒฃแƒ แƒ˜ แƒกแƒ˜แƒฎแƒจแƒ˜แƒ แƒ” = 3100, แƒฎแƒแƒšแƒ แƒ›แƒแƒ›แƒ แƒแƒ•แƒšแƒ˜ (Multiplayer) = 31.
FSB=1000
FSB=100
FSB=3.1
FSB=96 100
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