Hogwarts Adventure - Stage 2
The Dungeon
You enter the dugeon and you are confronted with a three-headed dog (Cerebrus).
What do you do?
Stay and fight!
Run out!
The Dungeon
You enter the dugeon and you are confronted with a three-headed dog (Cerebrus).
What do you do?
Stay and fight!
Run out!
You run out and slam the dungeon door behind you.
Phew! That was close!
As you're heading back to your common room, you think, what could the three-headed dog be protecting? I need to do something about the dog first...
You fall asleep
You run out and slam the dungeon door behind you.
Phew! That was close!
As you're heading back to your common room, you think, what could the three-headed dog be protecting? I need to do something about the dog first...
You fall asleep
Potion Class
The next day in potion class, you steal a page out of Professor Snape's tote tray while he's not looking.
The spell is called Lullaby.
Find the Spell. It's in his tote tray in the hallway.
Find the Spell. It's in his tote tray in the hallway.
Once you find it, show Professor Kat.
Lullaby
When Potion Class has finished, you take the spell back to the Gryffindor common room.
You decided to make it. You notice that the spell page has been damaged and you can't see how much green Poly Juice potion you need. Hermoine adds the right amount to your container.
You go to the Potion Cabinet and add the remaining ingreidents to your container.
How many millimetres of the Lullaby potion do you have?
700
750
775
800
825
850
875
900
950
975
BOOM!
The potion explodes in your face.
You have brewed the wrong potion.
ONE CHANCE LEFT
Check with Professor Kat before trying again.
BOOM!
The potion explodes in your face.
You have brewed the wrong potion.
ONE CHANCE LEFT
Check with Professor Kat before trying again.
Lullaby
When Potion Class has finished, you take the spell back to the Gryffindor common room.
You decided to make it. You notice that the spell page has been damaged and you can't se how much green Poly Juice potion you need. Hermoine adds the right amount to your container.
You go to the Potion Cabinet and add the remaining ingreidents to your beaker.
How many millimetres of the Lullaby potion do you have?
750
775
800
825
850
875
900
950
Success!
You have successful brewed the Lullaby potion.
Success!
You have successful brewed the Lullaby potion.
You head back to the dungeon to confront the Cerebrus.
You head back to the dungeon to confront the Cerebrus.
What's inside?
You notice a vault behind the dog. It has a spinning lock on it.
Go to the lock.
You press your ear up against the door and listen as you turn the lock.
The zero on the lock is facing 0°.
- You turn the lock 40° anti-clockwise and hear a click
- You turn the lock 90° clock-wise and hear a click.
- You turn the lock 100° clock-wise
- You turn the lock 220° anti-clockwise and hear the door unlock.
The zero on the lock in now facing:
290°
0°
180°
340°
110°
220°
BRAYNK, BRAYNK!
You set off the alarm. The cerebrus wakes up. You are caught.
You have ONE more chance!
Be careful! Please check with Professor Kat if you need help.
BRAYNK, BRAYNK!
You set off the alarm. The cerebrus wakes up. You are caught.
You have ONE more chance!
Be careful! Please check with Professor Kat if you need help.
What's inside?
You find a locked door with a rotary combination lock on it. Go to the lock.
You press your ear up against the door and listen as you turn the lock.
The zero on the lock is facing 0°.
- You turn the lock 40° anti-clockwise and hear a click
- You turn the lock 90° clock-wise and hear a click.
- You turn the lock 100° clock-wise
- You turn the lock 220° anti-clockwise and hear the door unlock.
The zero on the lock in now facing:
290°
0°
180°
340°
110°
220°
Rune 4:
You open the safe to find another rune.
You take it.
Whisper the word "quaternary" to Professor Kat.
Rune 4:
You open the safe to find another rune.
You take it.
Whisper the word "quaternary" to Professor Kat.
Restricted Section
You leave the vault and back sneak past the sleeping Cerberus. You start to wonder what these runes could mean...
You go to the restricted section of the library to find a book that will help you decipher the runes. The library uses a decimal system to organise the books.
Use the following clues to find the book that you need:
The number is less than one hundred and forty-four
The ones digit and the tens digit are odd.
The hundreths digit is not 5 or 2
The thousandths digit is even.
What is the name of the book?
The Runes of Earth, Fire, Wind and Water
The Dark Arts: Hidden Secrets of Runes
The History of Magic
Runecaster's Handbook
Runelore
Runeology
The Book of Ancient Runes.
Deciphering Runes
Cryptic Runes: Discovering Mysteries
The Power of Runes
AAAHHHH!
A wailing face appears from inside the book. You caught in the restricted area.
You have ONE more chance.
If you need help ask Professor Kat.
AAAHHHH!
A wailing face appears from inside the book. You caught in the restricted area.
You have ONE more chance.
If you need help ask Professor Kat.
Restricted Section
You enter the restricted section of the library. The library uses the Dewey Decimal Classification system to organise the books.
Use the following clues to find the book that you need:
The number is less than one hundred and forty-four
The ones digit and the tens digit are odd.
The hundreths digit is not 5
The thousandths digit is even.
What is the name of the book?
The Runes of Earth, Fire, Wind and Water
The Dark Arts: Hidden Secrets of Runes
The History of Magic
Runecaster's Handbook
Runelore
Runeology
The Book of Ancient Runes.
Deciphering Runes
Cryptic Runes: Discovering Mysteries
The Power of Runes
After you leave the library. You hear footsteps coming towards you, but you don't see anything. You take out the Marauder's map and follow the footsteps. They lead you back to the dungeon. You enter and sneak back past the dog and notice another door. You enter.
You go into a chamber filled with small, glittering birds, fluttering around. On the opposite side of the chamber you see a heavy wooden door. You run to the door and pull the handle, but it's locked.
After you leave the library. You hear footsteps coming towards you, but you don't see anything. You take out the Marauder's map and follow the footsteps. They lead you back to the dungeon. You enter and sneak back past the dog and notice another door. You enter.
You go into a chamber filled with small, glittering birds, fluttering around. On the opposite side of the chamber you see a heavy wooden door. You run to the door and pull the handle, but it's locked.
You look around and notice that the birds are not birds. They are winged keys.
You hop on your broomstick and try to catch the key that matches the silver lock on the door.
You look around and notice that the birds are not birds. They are winged keys.
You hop on your broomstick and try to catch the key that matches the silver lock on the door.
What is the probability that you would catch a pink key? Show this as a fraction. Use the / symbol to seperate numbers.
What is the probability that you would catch a blue key? Show this as a fraction. Use the / symbol to seperate numbers.
What is the probability that you would catch a gold key? Show this as a fraction. Use the / symbol to seperate numbers.
Rune 5:
As you are holding the key, you notice a rune inside it. You take it.
Whisper the word "pentamerous" to Professor Kat.
Rune 5:
As you are holding the key, you notice a rune inside it. You take it.
Whisper the word "pentamerous" to Professor Kat.
Chess Match
You unlock the door and enter a chamber with a giant chessboard in it. You try to walk through to the other side, but the chess pieces come to life and block your path. Find and solve the chess problem.
Rune 6:
After defeating the King, he drops a rune.
You pick it up.
Whisper the word "Hexaconic" to Professor Kat.
Rune 6:
After defeating the King, he drops a rune.
You pick it up.
Whisper the word "Hexaconic" to Professor Kat.
Statue of Slytherin
You enter another chamber. There is a stone face on the wall in front of you. The mouth is gaping open. It's the statue of Slytherin. You approach the statue. You hear a loud hissing noise as you get closer.
Statue of Slytherin
You enter another chamber. There is a stone face on the wall in front of you. The mouth is gaping open. It's the statue of Slytherin. You approach the statue. You hear a loud hissing noise as you get closer.
Nagini
As you get closer to the statue, a giant Basilisk emerges from the mouth.
You run and try to escape.
Nagini
As you get closer to the statue, a giant Basilisk emerges from the mouth.
You run and try to escape.
See Professor Kat for the Dungeon Maze. When you have exited the maze. See Professor Kat for the access code.
Battle
You run into a dead end.
The Basilisk is approaching!
You quickly take out your book of spells and try to set fire to the Basilisk.
Which spell do you use?
Lumos
Incendio
Bombardo
Ventus
Battle
You run into a dead end.
The Basilisk is approaching!
You quickly take out your book of spells and try to set fire to the Basilisk.
Which spell do you use?
Incendio
Incendio!
You set fire to the Basilik, killing it.
As it burns, it turns to ash.
Incendio!
You set fire to the Basilik, killing it.
As it burns, it turns to ash.
Rune 7:
In the ashes you find a glowing rune.
Whisper the word "Septenary" to Professor Kat.
Rune 7:
In the ashes you find a glowing rune.
Whisper the word "Septenary" to Professor Kat.
The Spell
You use the book of Runelore to decipher the runes.
See Professor Kat for the required page.
What is the name of the spell?
You keep moving through the dungeon. As you approach another chamber. You hear voices. You peer into the chamber, but only see one man talking to his reflection in the mirror. As you peer in, the man notices you. He grabs you and pulls you towards the mirror.
You keep moving through the dungeon. As you approach another chamber. You hear voices. You peer into the chamber, but only see one man talking to his reflection in the mirror. As you peer in, the man notices you. He grabs you and pulls you towards the mirror.
Professor Quirell
He demands to know what you see in the mirror. You look at the mirror and your reflection begins to move. It's put it's hand in it's pocket and pulls out a stone. Professor Quirell demands to know what you see. You lie and tell him you see nothing. You put your hand in your put and feel nothing. You think about the runes you found. The images of them flicker in your mind.
You say the spell:
Leverio
Evilero
Revelio
Verelio
Everlio
Fight
The stone appears in your pocket. Professor Quirrell notices you fidgeting. He lunges for you, tackling you to the ground. You drop the stone. Quirrell starts choking you.
Battle the wizard to defeat Quirell:
Becoming Lord Voldemath (Use the laptop)
When you have defeated the wizards, show Professor Kat.
You have successfully reach the stone and touch Quirell's face with it. It petrifies him and he turns to stone.
You have successfully reach the stone and touch Quirell's face with it. It petrifies him and he turns to stone.
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