What Minecraft Legend Are You
Discover Your Minecraft Legend
Have you ever wondered which Minecraft legend you embody? Our quiz dives deep into your choices as a player and reveals your unique Minecraft persona.
Answer 10 intriguing questions about your gameplay style, preferences, and visions to uncover:
- Your dimension of choice
- Your mission in the Minecraft world
- Your ultimate fate as a player
You awake in an unfamiliar place. You feel the breeze on your face; the sun. You hear water lap. There is grass around you, under you. You hear birds, insects, the distant sound of a cow mooing. What do you do?
Explore the surrounding land
Cut down a tree
Find the nearest food source
Watch the ocean
Find the highest point from which to look out on
You come across a village. It is small, but thriving. Villagers go to and fro. Crops grow abundantly. Children play. You hear the heavy footfalls of the Golems patrolling. What do you do first?,
Trade. The villagers have valuble reasouces that might keep you alive.
Peer into houses. Open doors. See the church, the farms, the library, the blacksmith. Look at everything.
Steal. There's chests of riches, just there for the taking. Unguarded.
Head to the church. You've heard they have a brewing stand, and a cleric. You've yet to go to the nether, those are invaluble. And grab books, while you're here.
You came here to get enderpearls. You aren't leaving without them.
Pillage. Take the crops, the belongings. Kill the golem for its iron. Burn the buildings down. It served it's purpose.
Grab some food, and head on your way. You've seen many villages. This one is hardly any different.
You find the ruins of a nether portal, standing tall; yet crumbled. Netherack seemingly bleeds out of it's base, corroding the grass and dirt around it. And old chest sits warped and rotten by the shell of obsidian. A block of shimmering gold juts out of the earth. What do you do?
Open the chest. Perhaps there will be metals or precious gems inside. Or better yet, relics; old compases, gears, enchanted treasures perhaps. You then move to take the gold and head on your way. The ruins make a pretty sight, but are of no more use.
Repair the portal. Here it is, standing in all it's glory, like it's just waiting to be used. You grab your flint and steel, a bucket of water and set off to find some lave. Soon, you will be interdimensional.
Leave it be. It's an eriee stain against the soft colors of the overworld. It looks old and ominous and frankly, creepy. You don't want to go near it. What if the legends of Herobrine are true?
You've exhuasted the overworld. It's time to move on, and the nether is the perfet next step. This will be your portal.
You fear the nether, but it's reasources are needed. Hell is worth the treasures it holds.
Surely it's a sign. The perfect portal, primed and ready and left just for you. The world is at your command.
This is the next step of your journey.
Your Dimension?
The Overworld; Your home. Bright colors, fresh air and endless land and sea.
The Nether; A facination. A world so different, of reds and teals, with lakes of lava and creatures of fire and the endless gleam of gold.
The End; a secret, a legend almost. Voids and the most blackest night, teleportation and flight, powers beyond the mortal plane. You've heard tales of a dragon. Of cities of crystal and purple stone.
Your Creature?
The villagers; an intelligent species, as alive as you. The build their homes, farm, craft, create. You find their facinating with green gems amusing.
Endermen; tall, mysterious, with a magic not of this world. Glittering with purple power, stuttering before your eyes, vanishing in a blink.
Slime; little green bouncy blobs. All poeticness aside, they're adorable. Such innocent faces, next to harshed mobs. It hurts like hell to be slammed by one, though.
Wandering Travelers; they always have something new, something rare, something facination. Your envious of their easy use of potions, how they vanish with the sun and reappear once the moon has set.
Parrots; beautiful birds. Colorful, harmless, and you wonder how much they see when they fly. You could sit and play music for them for hours, watching the joy they get from it.
The Ender Dragon; a myth, a folk story. Yet you're facinated. A creature more powerful then anything. A beast worth slaying. The Queen of the End.
The Wither; a beast of man's own creation. A crafted mob, not one you will ever find. Powerful, destructive, almost godlike. And beneath that exterior of crumbling sand and blackened skulls; a heart of crystal, a star of glass.
Your Block?
Enchantment Table
Crafting Table
Anvil
Shulker Box
Netherite Block
Hay Bale
Bone Block
Prismerine
Your Food?
Enchanted Golden Apple
Bread
Mushroom Stew
Golden Carrots
Rabbit Stew
Whatever is in your current biome
Home grown crops
Beef
Your Plant?
Wither Rose
Poppy
Warped Fungus
Chorus Fruit
Dandelion
Rose Bush
Coral
Sugarcane
What is your mission?
You've hear the legends. You know the adventures who've never returned. You will be the first. You will travel the dimensions. And at the end of it all, you will face the Dragon, for better or worse.
To have your enemies at your feet. You wil have failures, have battles that will leave you broken on your knees. But in the end, you will stand victorious.
To see the land. Every sight. Every world. Every tiny animal, every sprawling plant, every inch of existance from bedrock to the farthest reaches of the sky. You will see it all.
To harness the magics of the world. Potions and brews; books and the magic enbued into them. Every one of your tools will glow purple with enchantments. Your armour will be unbreaktable, your sword unbeatable, and your bow will never lack it's ammo. You are magic, through and through.
To live. To have your house, to see the sea and sky. Your animal wil lbe waiting every morning for you to visit, your crops will grow by your hand. You will see the sun rise and set, lay in your bed, surrounded by your home. Your place.
To survive. No arrow will penetrate your armour. No blast will pass your shield. No mob will not be felled by your blade. You are a fighter, a soldier at heart, and this world will not bring you down. You shall never die.
This world is yours. You are the god of it, the sole being of sentiance. You could destroy it all, crush it beneath your thumb, burn it to cinders. You could pillage, tear down, rebuild, mold it how you will. You can take the resources, bathe yourself in jewels and gold. After all, you are king. You are the only being that matters.
You will find all of the secrets of this world. Every broken portal, every temple hidden by trees, ever monument deep down beneath the ocean's waves. You will find treasure in every corner, uncraftable objects, items that the world has layed out for you to discover.
How will you die?
By an accident, surely. But it will be after a long, peaceful life.
Tired. You've fought, and fought and fought. Thought you will likely be felled by an enemy's blade, it will be freedom.
As you lived; on your own terms. God dies when god wants to die, after all. When he'd bored, and ready to move on to the next world.
In the midst of an adventure. All it takes it one fall too far, one slip on a block. But that's alright, adventuring is dangerous. Your luck will run out one day.
By nature's hand. You cannot avoid it forever. But you saw so much beauty that maybe it isn't so bad.
By your own hand. You cannot die to the world. You are too strong, your items too good. You're too safe within your armour. One day, your own crafted immortality will become tiresome.
Fighting.
You will die in the history books as the legend, the slayer of dragons, the weaver of dimensions. Or you will be another forgotten name in the history books, a lone person who died trying for greatness.
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