First, which add-ons will you bring? A Stitched Bag is already equipped. For your second add-on, this is what you have available...
Fastening Tools
Tar Bottle
Bloody Coil
Strong Coil Spring
Padded Jaws
Next, your perks. Corrupt Intervention, Ruin, Undying, and...
Save The Best For Last
No One Escapes Death
Agitation
Nurse's Calling
Distressing
The game begins. It's a grassy night time map. Where do you set your first trap?
A standard spot: the grass in a tile.
Right in front of your nearby lit totem.
Visibly, to deny options during a chase, by a pallet.
No traps yet. Start patrolling generators immediately.
Behind a wooden wall by some far out of the way edge of the map.
On your way to the first gen, you hear totem cleansing noises and find Meg and Bill together in some small space cleansing a dull totem. Now they are blocked in the small space by you.
Set a trap and then hit one.
Try and ensure both go down with careful trap placement and continued bodyblocking.
Hit them both with a basic attack.
Let them go. Surely they will be grateful?
Turn around (still blocking), set a trap away from them, then walk into it yourself.
You pass by the shack. A good place to set a trap... You have one on hand. So you set it...
In a patch of grass by the outside corner.
On the basement staircase, in advance...
In the grass outside by the window.
Inside by the pallet door.
Directly in the middle of the shack, where the generator would have been if one had spawned here.
You down the Meg in the middle of a jungle gym, and notice Dwight hiding nearby around a corner... As if waiting to do something. What do you do?
See Dwight off with a basic attack, then return to pick up Meg.
Leave Meg slugged and commit to downing Dwight.
Pick Meg up, while carefully facing the wall.
Pick Meg up right away. What could go wrong?
Set a trap in the grass, for Dwight to see... Then moonwalk away across the map away from both Meg and Dwight.
Who is the fourth survivor? It's Feng, and she runs up to you now and starts teabagging! What do you do?
Ignore her, she wants to distract you.
Ignore her, and remember to tunnel her.
Try to chase her towards a set trap.
Try to scare her off by attacking the air.
Set a trap right where you stand and then pick it up again, three times.
You find Bill about to repair a generator and manage to down him. The basement is nearby...
Hook him nearby, and keep playing as normal but with this nearly done generator in mind.
Take him to the basement and lock it down with traps. Now the Trapper's game really begins.
Hook him nearby, then hang around to intercept rescuers and let Ruin regress this generator.
Hook him in the basement, trap the grass besides the generator, and check another generator.
Leave Bill slugged and tab out for a second to replay the video you're listening to (Crash Twinsanity Worm Chase Extended).
It's reached the point of your three gen situation, which happens to be a tight one...
...and so it's time to lock this place down with deadly traps.
...and it's already locked down with traps, because this three gen was your plan all along - you forced them into making this.
...and you forgot to keep picking up your obsolete traps so you're empty handed, better go M1 killer patrol mode.
...and you forgot to keep picking up your obsolete traps so you're empty handed, better travel about the map and pick them all up until your Stitched Sack is full.
...and indeed, now is the time to go and set traps before all remaining totems and unlocked chests.
Both the trial, and this quiz, are nearly over... By the way, which offering did you bring?
Bloody Party Streamers
Ebony Memento Mori
Survivor Pudding
Cut Coin
Shroud of Seperation
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