Ch6

An abstract representation of structured programming concepts, featuring flowcharts, code snippets, and debugging tools in a visually appealing and modern design.

Structured Programming & Debugging Quiz

Test your knowledge on structured programming concepts and debugging techniques with this engaging quiz. Covering essential topics such as program error detection, structured constructs, and debugging strategies, you'll deepen your understanding of programming fundamentals.

What you'll learn:

  • Understanding of structured programming constructs
  • Effective debugging techniques
  • Key programming concepts for better coding practices
15 Questions4 MinutesCreated by CodingSage23
A programmer usually finds that it takes longer to find the errors in a program so the program can execute correctly than it takes to write the program in the first place.
True
False
One must NEVER use a value stored in a register that one hasn't written to earlier in the execution of the program.
True
False
In structured programming, one must enter a processing box at exactly one entrance point, but can leave the processing box at up to 4 exit points, depending on the nature of the processing being performed.
True
False
In finding an error in a program, it is often useful to break down the program execution into modules as a way of narrowing the region where the error must have occurred.
True
False
Single stepping a segment of a program's execution is almost never useful because it is so tedious and time consuming.
True
False
In debugging a program, one can simulate data entry from the keyboard by setting a breakpoint before the input instruction, and just depositing some value into a register as if it came from the keyboard.
True
False
The structured programming construct that executes the same sequence again and again until told not to is:
Sequential
Conditional
Iterative
The structured programming construct that executes one part of a task completely before moving to the next part of the task and never returns to the first part is:
Sequential
Conditional
Iterative
In debug mode, one can cause execution of one or more instructions by:
a. RUN command
b. Set breakpoint command, followed by the RUN command
c. Single step command
d. All of the above
In debug mode, if we know for sure one particular module is working correctly, we can save time by:
a. Disabling all ST instructions in the module so it does not waste time writing to memory.
b. Single stepping through that module to verify that in fact the module is working correctly.
c. Setting a breakpoint at the exit of that module, and executing the RUN command when we enter the module.
In debug mode, to simulate external input activity of a program, we use the:
a. Deposit command
b. Display command
c. Clear breakpoint command
The three constructs of structured programming are
sequential, conditional, and iterative
Read, Write, Jump
Load, Restore and Execution
The ____________ construct is appropriate when a task is repeated again and again until some test says otherwise.
Iterative
sequential
Conditional
An important first step in any algorithm, or computer program, is to _________ all the variables, that is, to put each variable into a known state
Initialize
Conditional
Sequential
To test to see if the program actually computed a result correctly and stored that result in a particular register or memory location we use the __________ command.
Display
deposit command
clear breakpoint command
{"name":"Ch6", "url":"https://www.quiz-maker.com/QPREVIEW","txt":"Test your knowledge on structured programming concepts and debugging techniques with this engaging quiz. Covering essential topics such as program error detection, structured constructs, and debugging strategies, you'll deepen your understanding of programming fundamentals.What you'll learn:Understanding of structured programming constructsEffective debugging techniquesKey programming concepts for better coding practices","img":"https:/images/course6.png"}
Powered by: Quiz Maker