DnD rule thingy

The odds of hitting a character should be:
The same as it is now (~60%)
It needs to be higher, we keep missing (~80%)
MUCH higher, almost guaranteed (~90%)
100% chance, every hit will count (literally)
You can choose one of many companions to join your party which you can swap at almost any time. They should be used for:
Combat, to help team composition
Utility, they should help do skill checks other party members lack
Roleplaying, to allow more time for character development
 
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