Mobile Application Development
Mobile App Development Quiz
Test your knowledge on mobile application development with our comprehensive quiz! Dive into topics like Android architecture, Agile methodologies, and user interface design.
Whether you're a student, a developer, or just passionate about technology, this quiz will challenge your expertise!
- 37 questions covering various aspects of mobile app development
- Multiple choice, drop list, and checkbox questions
- Instant feedback on your answers
1. Which of the following will be the best definition for Testing :
A. Testing is executing Software for the purpose of finding defects
B. The purpose of testing is to demonstrate that the program is defect free
C. The purpose of testing is to demonstrate that the program does what it is supposed to do
D. The goal / purpose of testing is to demonstrate that the program works.
2. Pick the best definition of quality
A. Quality is job one
B. Zero defects
C. Work as designed
D. Conformance to requirements
3. Select a component which is NOT part of Android architecture.
A. Android framework
B. Libraries
C. Linux kernel
D. Android document
4. Language which is supported by Android for application development?
A. PHP
B.VB.NET
C. Java
D. C++
5. Android is based on Linux for the following reason.
A. Portability
B. Security
C. Networking
D. All of these
6. What was the first phone released that ran the Android OS?
A. Google gPhone
B. T-Mobile G1
C. Motorola Droid
D. HTC Hero
7. What is funny fact about the start of ANdroid?
A. It was originally going to be called UFO
B. The first version of Android was released without an actual phone on the market
C. Androids main purpose was to unlock your car door when you left the keys inside of it
D. Was going to be a closed source application to make money for its company
8. Which one is NOT a nickname of a version of Android?
A. Cupcake
B. Gingerbread
C. Honeycomb
D. Muffin
9. What does the .apk extension stand for?
A. Application Package
B. Application Program Kit
C. Android Proprietary Kit
D. Android Package
10. Creating a UI (User Interface in Android requires careful use of...)
A. Java and SQL
B. XML and Java
C. XML and C++
D. Dreamweaver
11. Agile is...
A. Sequential
B. Iterative
C. Incremental
D. Both b & c
12. What is/are advantage/s of Agile testing?
A. Saves time
B. Requires less planning and creates less documentation
C. Regular feedback from end users
D. Solves issue in advance by daily meeting
E. All the above
13. Who will test the system in agile development?
A. Software tester
B. Developer
C. Business Analyst
D. All the above
14. Who is responsible for sprint meeting?
A. Product owner
B. Scrum team
C. Scrum master
D. All the above
15. Who prioritizes product backlog?
A. Product owner
B. Scrum team
C. Scrum master
D. All the above
16. Arrange following scrum practices according to the order in which they are carried out.
A. Sprint planning -> Sprint -> Daily scrum meet -> Sprint review meet -> Sprint retrospective meet
B. Daily scrum meet -> Sprint planning -> Sprint review meet -> Sprint retrospective meet -> Sprint
C. Sprint retrospective meet -> Sprint -> Sprint review meet -> Sprint planning -> Daily scrum meet
D. Sprint review meet -> Sprint planning -> Daily scrum meet -> Sprint -> Sprint retrospective meet -> Sprint
E. Sprint -> Sprint planning -> Daily scrum meet -> Sprint review meet -> Sprint retrospective meet
17. From scrum practice process, which comes first in the list
18. From scrum practice process, which comes last in the list
19. From scrum practice process, which comes at the middle
20. From scrum practice process, which comes second in the list
21. Which of the following is golden rule for interface design?
A. Place the user in control
B. Reduce the user’s memory load
C. Make the interface consistent
D. All of the mentioned
22. A software might allow a user to interact via
A. Keyboard commands
B. Mouse movement
C. Voice recognition commands
D. All of the mentioned
23. Which of the following is not a user interface design process?
A. User, task, and environment analysis and modeling
B. Interface design
C. Knowledgeable, frequent users
D. Interface validation
24. What is one advantage of sliders for application design?
A. They represent a more fun and engaging input method compared with other UI controls.
B. They allow users to explore the effect of the control for the whole range of the associated parameter.
C. They support precise selection of a specific value within a range.
D. They allow both fine and coarse parameter adjustment.
25. Which of the following is correct about Bootstrap?
A. Bootstrap's responsive CSS adjusts to Desktops, Tablets and Mobiles
B. Provides a clean and uniform solution for building an interface for developers
C. It contains beautiful and functional built-in components which are easy to customize
D. All of the above
26-30. Select 5 versions of Android.
A. Eclair
B. Doughnut
C. Kisses
D. Jelly Bean
E. Butternut
F. Froyo
G. KitKat
H. Peppermint
31-35. Identify 5 languages names which you can code in Eclipse editor.
A. SQL
B. C
C. JavaScript
D. Zion
E. Ruby
F. C++
G. Pascal
H. PHP
36-40. Which of the following are steps of Agile Methodology in Mobile Application Development.
A. Feedback
B. Accept
C. Design
D. Quality Analysis
E. Brainstorming
F. Testing
G. Requirements Analysis
H. Data Gathering
41-45. Using scrum process, which of the following list are part of the scrum roles?
A. Product owner
B. Scrum master
C. Team members
D. Stakeholders
E. Users
F. Sprint restrospective
G. Quality assurance
H. Software testers
46-50. Which among the list explains the value of User Interface (UI)
A. The screen
B. The user
C. The elements
D. GUI
E. The color
F. The environment
G. The platform
H. The testing
51. Complete the statement: User Interface is a about the __________ ;
52-53. Complete the statement: User Experience is about __________ and __________
A. design
B. experiment
C. discipline
D. analysis
E. process
58-60. Identify 3 examples of displays using analog presentation.
A. Bar chart
B. slider
C. Seven segment
D. speedometer
E. numeric
F. lighting
61-65. Identify 5 Characteristics of GUI
A. pointing
B. menus
C. Command line
D. prompt
E. scanner
F. graphics
G. icons
H. windows
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