FFBE Proficiency Quiz
You may use online resources if you wish, but if you do, please find the answer yourself.
There are 30 questions. Questions are based on the GL version. It should take approximately 10 minutes to complete, but this quiz has no time limit.
There are 30 questions. Questions are based on the GL version. It should take approximately 10 minutes to complete, but this quiz has no time limit.
You can only complete the quiz once. Upon completion, you can check the leaderboard and the correct answer for all questions (scroll below the leaderboard.)
[No score] How would you rate your proficiency level?
Beginner
Intermediate
Veteran
1. After rolling 100 summon consecutively, you find yourself with no rainbow. Will you get higher rate of rainbows if you summon more?
Yes, the rate is dynamically adjusted to account for your luck
No, each summon is independent of previous summon
2. If a unit is dual wielding katanas, and you equip a Katana Mastery [Increase ATK (50%) when equipped with a katana], how much ATK% boost are you gaining from that materia?
25%
50%
75%
100%
3. Who or what is Sol?
One of the Hess Sages
One of the Hollow Breakers
One of the Sworn Eight
An ancient weapon from the void century
4. Assuming everything else is equal, which one will deal higher LB damage?
+100% LB damage boost
+75% LB damage boost, +25% killer of appropriate race
+50% LB damage boost, +50% killer of appropriate race
They all deal same damage
5. You are using Dark Vision's dark-boosted party. Your unit is attacking with light and dark element at the same time. How much damage boost do you get?
0%
10%
20%
40%
6. What is the difference between Doublehand (DH) and True Doublehand (TDH)?
There is no gameplay difference between those terminologies
DH allows you to single wield 2-handed weapons, TDH increases your equipment stats while single wielding
DH increases your equipment stats while single wielding 1-handed weapons, TDH increases your equipment stats while single wielding either 1-handed or 2-handed weapons
TDH indicates that the unit is equipping a weapon with average variance above 100%
7. What is the difference between Dual Wield (DW) and True Dual Wield (TDW)?
There is no gameplay difference between those terminologies
DW allows you to dual wield 1-handed weapons, TDW increases your equipment stats while dual wielding
DW allows you to dual wield 1-handed weapons, TDW allows you to dual wield either 1-handed or 2-handed weapons
TDW indicates that the unit has higher chain modifier cap at 6x
8. Which stats affect the potency of curative spell like Curaja?
MAG and SPR
None, it's solely based on the skill
SPR
DEF and SPR
9. While targetting A, you used a timed jump skill (unit jumps), then before the unit lands, you change your target to B. Which one will it hit?
A
B
10. An enemy targets your party with a buff that enables you to use a certain ability for 1 turn. Break down exactly how long this buff will last in terms of enemy's and player's turn.
Enemy's Turn > Player's Turn
Enemy's Turn > Player's Turn > Enemy's Turn
Enemy's Turn
Enemy's Turn > Player's Turn > Enemy's Turn > Player's Turn
11. What's the maximum damage per hit?
999,999,999
1,000,000,000
2,417,834,764
2,147,483,647
12. What is cast delay?
The gap between my brain and this quiz
The gap between cast and first damage
The gap between first damage of different casts
The gap between casts
13. Can Mastermind Xon copy LB damage boost status from himself to allies? (sometimes called spread)
Yes
No
14. Your unit is buffed with 50% general mitigation and 50% magic mitigation. The enemy is using physical attack with magic damage (sometimes called physical typed magic damage). How much damage are reduced?
100% damage reduction
75% damage reduction
50% damage reduction
25% damage reduction
15. A unit is dual wielding two weapons with different weapon variance. A weapon on right hand (left side) has 90%-100% weapon variance, a weapon on left hand (right side) has 100%-110% weapon variance. Which weapon variance is used when attacking with a normal attack?
First attack uses 90%-100%, second attack uses 100-110%
Both attacks use 95%-105% (average)
Both attacks use 100%-110%
Both attacks use 90%-100%
16. At the end of wave 1, one of your unit is inflicted with poison and stop. Will that unit carry that status on wave 2?
Neither status are carried over
Poison is carried over, but not stop
Stop is carried over, but not poison
Both poison and stop are carried over
17. Evoke damage can be split into SPR and MAG portion, one for modifier, one for ratio. Is there any difference whether you list ratio separately or precalculated into the modifier? For example (10x/10x, 60%/40% ratio) vs. (6x/4x), are they different?
Yes, they are different
No, they are identical
18. An ability with 5 turns cooldown, usable on turn 1. What turns are they usable if you always use them whenever they are available, starting from turn 1.
Turn 1, 4, 7,…
Turn 1, 5, 9,…
Turn 1, 6, 11,…
Turn 1, 7, 13,…
19. Assuming this is not an arena battle. If the app were to crash or close during an enemy's attack, what would happen when you try to restart the app and continue the battle?
The battle will reset back to the beginning of your turn
The battle will reset back to the beginning of enemy's turn
The battle will reset back to turn 1
The battle will be voided and you will return to the home screen
20. Your party consists of 6 units, all alive. Your tank has an AoE magic cover with 50% chance to activate. The enemy is using a single AoE magic attack. What's your tank's chance to cover?
50%
50% times 6 = 300%
50% checked 5 times = 96.875%
50% checked 6 times = 98.4375%
21. Unit A in position 1 has 150% provoke (100% passive and 50% active), while unit B in position 2 has 200% provoke (100% passive and 100% active). The enemy is using a regular attack, which one will it hit?
Random target
Itself
Unit A
Unit B
22. Within the same turn, if you cast a 200% ATK active buff for 3 turns, followed by a 100% ATK active buff for 5 turns, what will happen?
Weaker buff active for 5 turns, stronger buff won't be active at all
Stronger buff active for 3 turns, weaker buff won't be active at all
Stronger buff active for 3 turns, then weaker buff active for 2 turns
Weaker buff active for 5 turns, then stronger buff active for 3 turns
23. An enemy has 1000 DEF and 50% DEF boost passive. If you use 50% DEF break, what is its final DEF value?
1000
750
500
250
24. What's the priority ordering between accuracy, evasion, mirage, and blind?
Accuracy > Evasion > Blind > Mirage
Accuracy > Evasion > Mirage > Blind
Mirage > Accuracy > Evasion > Blind
Mirage > Blind > Accuracy > Evasion
25. If an ability description says in-game (NOT the wiki) "Boost power of the following magics/abilities by 100% for 2 turn(s)". Describe how many turns will the buff lasts?
The turn you cast, and next 1 turn
The turn you cast, and next 2 turns
Depends whether you can cast that ability and the abilities it's boosting on the same turn
Depends whether that ability is an LB or not
26. In the event "Zanarkand Ruins" which item can be used to exchange with the King Mog?
Blank Sphere
Spectral Sphere
Al Bhed Primer
Amber
27. Which EVO MAG explanation below is correct?
For evoke skills, it increases damage linearly (multiply). For esper evocation it increases damage quadratically (squaring)
For both evoke skills and esper evocation, it increases damage linearly (multiply)
EVO MAG increases damage to evoke skills only if there's no esper name specified
EVO MAG and evoke damage boost stack additively
28. What is the general rule for item or materia stacking?
Only effects from different sources will stack
An item won't stack if it has evasion, TDH, or TDW effects
There is no rule, it's flagged on a case by case basis
Item with rarity 8 or higher won't stack
29. Assuming unit with neutral resistance, if you were to equip Shortcake and Cursed Doll+, what's your final confusion resistance?
+100%
+200%
0%
-100%
30. Your current MP is 1000 out of 1200. You are casting an MP scaling ability that costs 100 MP. How much stats are taken into damage calculation?
900
1000
1100
1200
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