THE BIG BRAIN SQUAD LEAD QUIZ
Master the Art of Squad Leadership
Test your knowledge and skills in effective squad leadership with our Big Brain Squad Lead Quiz! Dive into scenarios that challenge your tactical thinking and decision-making abilities as a squad leader.
- Assess your understanding of squad composition.
- Evaluate your strategic planning in various combat situations.
- Enhance your coordination with teammates on the battlefield.
What is the ideal distribution of fire teams in a squad composition?
3 Alpha, 3 Bravo, 3 Charlie
1 Alpha. 5 Bravo, 3 Charlie
1 Alpha, 4 Bravo, 4 Charlie
2 Alpha, 4 Bravo, 3 Charlie
You've decided to set up 3 defensive HABs and 1 repair station, what is your truck supply ratio?
2500 construction, 500 ammo.
2000 construction, 1000 ammo.
1800 construction, 1200 ammo.
2300 construction, 700 ammo.
There are 4, full 9-man infantry squads on your team. What is the ideal distribution of these squads on the active objectives?
1 squad on attack, 3 squads on defense.
2 squad on attack, 2 squads on defense.
3 squad on attack, 1 squads on defense.
All squads on attack/defense
When should Attrition warfare be taken into consideration?
Attrition warfare does not work in squad.
When your team is running low on tickets and have had multiple failed attempts at capturing the enemy POI.
Only on smaller maps with dedicated motor support squads.
Only when all enemy Habs around the POI have been located.
Is it recommended to build a HAB directly on the point?
Yes, during any game of invasion.
When rushing mid-cap.
Not recommend.
Yes, it allows players to have immediate access to the point.
When must you strongly emphasize on having two medics in your squad?
When your squad plays offense.
When your squad plays defense.
On smaller CQC focused maps.
You don't need to emphasize on having two medics.
All new squad leaders at staging should
Volunteer to Back-cap.
Volunteer to Rush-mid.
Volunteer to set an attack Hab
Volunteer to set up a defensive Hab.
If your squad is rushing mid-cap what is the ideal method of transport?
Chopper transport.
Logistics truck transport.
APC/IFV transport.
Take a logistics truck and an Mrap/Tiger.
Insurgent Squad leaders have the unique advantage of?
Calling drones from Habs.
Only needing 100 construction to build Habs.
Being able to spawn on other squad rallies.
Detonating IED's on drones.
Do you need a mic to play squad?
Yes, only if you're a squad Leader or Commander.
Not necessarily. If the player follows all instructions.
Yes
No.
Which fireteam gets the squad leader role if the current squad lead leaves/Disconnects?
Random pick from Charlie.
Random pick from Bravo.
Bravo Fireteam lead.
Charlie Fireteam lead.
Commander calls in danger close via direct chat. What do they mean?
They are warning your squad about an incoming enemy vehicle.
9 man enemy squad less than 100m away. Watch out!
They are warning your squad about incoming enemy infantry and vehicles
They are warning your squad about close artillery fire.
Your rifleman spotted an enemy IFV flanking from the south of the defense HAB, the commander is on their UAV and hasn't noticed the vehicle approaching. How should you approach this?
Tell your rifleman to get to the HAB and warn the commander.
Direct message the Commander and warn them.
Speak in Command chat and address all defense squads.
Direct message and warn all defense squad leaders.
What makes the Z-8G chopper (PLA) unique when compared to other air vehicles in the game?
Z-8G Chopper can carry a total of 25 players excluding the pilot and co-pilot.
Z-8G Chopper poses a scout camera that's able to rotate 360° for the co-pilot to scout.
Z-8G Chopper can carry a total of 25 players including the pilot and co-pilot.
Z-8G Chopper can carry a total of 3500 supplies.
Micro-managing individuals in your squad makes them more effective.
Yes.
No.
How many defense HABs are ideal for holding the objective?
1
2-3
3-4
5
Your 9 man squad has found the enemy radio placed at the center of sumari bala, enemies are approaching the radio, what is the right response?
Inform 3-4 friendlies to dig down the radio ASAP and hold of enemies.
Inform the sapper to place a 30 second charge on the radio and hold of enemies.
Dig down the radio by one stage and place a 30 second charge while holding off enemy forces.
Dig down the radio by one stage only and hold off enemy forces.
Can you destroy an enemy UAV?
Yes, the Commander can call in counter UAV measures to destroy the enemy UAV. I.e an-10 Gunrun.
Yes, Shooting single bursts of small arms fire on the rudder of the UAV is the easiest way to take them down.
Yes, APC/IFVs can destroy UAV's.
UAV's cannot be destroyed in squad.
How much ammo do you need to rearm a rally point?
50
100
You're planning on running a mortar support squad, what should be your squad capped at?
Full 9 man squad for additional security.
A 3 man squad.
A 5 man squad.
A 2 man squad.
Your team has over extended their HAB placements and your squad has been wiped out by an enemy BTR-80s rush at the first cap. What should be your response?
Spawn at the HAB's setup at mid-cap.
Wait for the commander to come up with a plan.
Spawn at main and grab a logistics/transport truck and head back to the first point.
Request armor support and make your way back to the back-cap using any vehicles available.
Destroying an enemy radio removes all FOB emplacements.
True.
False.
All new squad leaders should
Rush mid-cap
Back-cap and set up defensive habs.
Rush to the first enemy cap.
Focus on Flanking/Targetting to take down enemy Habs.
Defense is always easier than offense in a double neutral situation.
True.
False.
What is the cool-down timer for calling in a strategic action? (UAV support)
8 minutes 50 seconds
9 minutes
10 minutes
9 minutes 50 seconds
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