Module 5, 1 + 2

According to the Research & Market analysis reports, the global VR market size is expected to reach
USD 870 billion 2030.
USD 87 billion by 2030
USD 8.7 Billion by 2030
The Compound Annual Growth Rate (CAG) for global AR market from 2022 to 2030 estimated by Grand View Research is around
4%
400%
40%
One of the major VR market drivers is
the rapid penetration of HMD in entertainment
a large capacity of chip manufacturing
growing of PC market.
The adoption of virtual technology could be impacted by
the advent of 5G technology.
e-commerce
private information protection act.
Ideal applications for VR should:
benefit from first person immersive view.
benefit from avatar or a like characteristics
benefit from 2D elements or navigation
Augmented Virtuality (AV) is
Identical to VR
part of AR and VR
identical to AR
Tilt Brush is an example of
GIS AR application
marker-based AR applicatons
VR application
Google Expeditions
is a high cost educational VR application.
provide low coast education AR experience.
is a VR application based on Google Cardboadrd VR platform
A Google Cardboard VR Headset costs about
$10
$100
$1000
Limitations of the Google Cardboard VR:
65% experienced a "Wow" moment during Google expedition.
it may cause eye strain, headaches or nausea.
people enjoyed "The feeling of being there"
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