Hero Perks

Rona
Berserkers' Fury
Rona attacks 40% faster than most heroes, but she deals 80% damage with each attack. Additionally, Rona's abilities use blood rage instead of energy, a unique resource that is generated from base attacks, abilities and taking damage from enemies. This caps at 100 and decays when Rona leaves combat.
Alpha
Infinite Reboot
Instead of dying, Alpha initials a reboot sequence upon receiving lethal damage, gaining 325-1800 reserve health (based on level). For the next several seconds, enemies can continue to attack her and deal damage. If her reserve is not destroyed during this time, she will reboot to ample health at the same location. The cooldown for this ability is displayed in place of Alpha's energy bar. Once this bar is full Infinite Reboot is available. This bar will slide back to zero during the reboot process, indicating the remaining time let before she is restored to health.
Adagio
Arcane Renewal
Whenever enemies burning with Arcane Fire take damage from any source, Adagio regenerates 35% of that damage as energy
Ardan
Julia's Gift
Aidan heals for 1% of his missing health every time he takes damage. The healing can never exceed 75% of the damage taken. Instead of energy, Ardan uses a yellow meter called Vengeance. Vengeance builds over time and can also be gained with basic attacks, critical strikes and abilities. Because Ardan has no energy, any bonus energy (5%) and energy regeneration (50%) are converted to crystal power.
Black feather
Heartthrob
Blackfeather's attacks and abilities apply Heartthrob stacks to enemies. This stacks twice on minions and monsters and up to five times on heroes and objectives. Any time stacks are added or refreshed, Blackfeather also deals 3-9 (+7% crystal power) crystal damage for each stack of Heartthrob already on the target. Instead of energy, Blackfeather uses Focus for his abilities. This is capped at 100 and naturally regenerates 7.5 per second. Blackfeather also recovers an additional 10 focus for each basic attack he lands.
Catherine
Captain of the Guard
Catherine gains 1 armor and shield every time she stuns or silences an enemy hero with her abilities.
Celeste
Julia's Light
Celeste's basic attacks have a spell component, dealing 65-115 (level 1-12) crystal damage with a 75% crystal ratio. Celeste's basic attacks also reveal enemy heroes for 1.5 seconds- even after the target leaves vision range.
Fortress
Packmates
When Fortress is near an allied hero, he will move faster after 1 second. He will maintain this move- speed bonus so long as he's alongside any allied hero.
Glaive
Hunt the Weak
Glaive's critical strikes cleave in a 4 meter cone in front of him.
Joule
Heavy Plating
Joule has bonus armor and shield protecting her from all sources of damage that hit her on the front. Bonus defense starts at 40 at level 1 and ranks up to 150 at level 12
Kestrel
Adrenaline
Whenever Kestrel lands a basic attack, she gains 10% attack speed and reduces the cost of her abilities by 10%. This stacks up to 5 times and wears of after 4 seconds
Koshka
Bloodrush
Koshka gains 0.5 move sped for each enemy she hits with her abilities. Lasts 5 seconds. Max 4 stacks. Whenever Koshka basic attacks, all her cool downs are reduced by 2.
Krul
Shadows Empower Me
Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 3 seconds.
Ozo
Carnie Luck
Ozo receives 15%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)
Petal
Munions
Petal's basic attacks mark enemy heroes with sunlight. If a minion bites a market target, the sunlight is consumed and Petal gains 20%-65% attack speed for 1.5 seconds. Petal also has higher energy region the more energy she has up to a limit of her base max energy.
Phinn
Unstoppable
Phinn cannot be stopped or stunned. All movement-impairing effects are instead reduced to moderate slows. Stuns are converted to silences. He even shrugs off attempts on his life, passively gaining 15% armor, shield, and max health from items and effects.
Reim
Frostguard
Reid's basic attacks deal 15-54 (+90% crystal power) bonus crystal damage over 2 seconds and grant 25% of the damage dealt with this effect as fortified health (reduced against non-heroes). Reim's attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds. (Fortified health absorbs 50% of incoming damage until it is depleted.)
Ringo
Double Down
Ringo's next basic attack after killing anything will be a critical strike.
Saw
Spin Up
Each basic attack increases Saw's attack speed by 25% and armor and shield by 1, but it also decreases his move speed by -0.12 (up to 12 stacks). After 3.5s without basic attacking, SAW will lose 1 stack of Spin Up every 0.2s
Skaarf
Fan the Flames
Scarf's fire-based abilities apply Fan the Flames for 2 seconds. Each stack burns the target and nearby allies for 2% of the target's max health. Scaarf's basic attacks on that target will refresh and apply an additional stack of Fan the Flames up to a maximum of 2 stacks. Critical Strikes apply 2 stacks. Deals reduced damage to Kraken and structures.
Skye
Target Lock
Skye locks onto and reveals the last target she basic attacked. Basic attacks and Forward Barrage on that locked target grant her up to 2 move speed for 1.2 seconds, but this boost is much weaker while moving backwards. Target Lock lasts 3 seconds, and is lost when the target is more than 8 meters away.
Taka
House Kamuha
Every 5 seconds, Taka's next basic attack is replaced with a Mortal Strike. Mortal Strike deals 40 (+25% weapon ratio) bonus damage and grant Taka a burst of move speed. Whenever Taka Mortal Strikes or uses an ability, he gains a stack of Ki, which speeds up his Mortal Strike timer by 0.9 seconds and grants 25% cool down speed. (5 Ki stacks max).
Vox
Julia's Song
Vox's abilities mark enemies with Resonance. When basic attacking enemies with Resonance, bolts will bounce outward to two nearby enemies dealing 25 (+80% crystal ratio) crystal damage and refreshing and spreading Resonance. (Resonance bounces deal 50% damage to minions).
Lance
Partisan's Technique
Lance's basic attacks damage every target along their path. However, his attacks are slow to land and attack speed is less effective on him. Instead of energy, Lance uses stamina to activate abilities. Purchasing items with energy regeneration increases his stamina regeneration. Max Stamina: 100+20% Max Energy. Stamina Regen: 15+50% Energy Regen.
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