Let's Try

A vibrant and engaging illustration depicting various elements of gamification in education, such as game mechanics, rewards, and students interacting with educational technology.

Gamification in Education Quiz

Test your knowledge on gamification and its impact on the education sector with our engaging quiz. Discover how gamification can enhance learning experiences and keep students motivated.

  • 6 intriguing questions
  • Multiple choice, checkboxes, and open-ended answers
  • Fun and informative
6 Questions2 MinutesCreated by EngagingMind101
Arrange the jumbled letters: NOIIIAACMGF
GAMIFICATION
GAMICAFITION
CATIONFIGAMI
GAMITIONFICA
Gamification is a fancy word that has been largely used in the education and learning sector.
True
False
Choose two (2) examples of gamification
Google Sheet
Kahoot
Mentimeter
Google Drive
Who invented gamification, and when did it start?
Nick Pelling, 2002
Nick Pelling, 1992
Nick Pelling, 2000
Nick Pelling, 2012
Which of the following is not a benefit of gamification in education?
Learners have control over their learning.
It provides real-time feedback.
Learning becomes fun and thus motivates intrinsicly.
Gamification discourages students' curiosity.
{"name":"Let's Try", "url":"https://www.quiz-maker.com/QPREVIEW","txt":"Test your knowledge on gamification and its impact on the education sector with our engaging quiz. Discover how gamification can enhance learning experiences and keep students motivated.6 intriguing questionsMultiple choice, checkboxes, and open-ended answersFun and informative","img":"https:/images/course8.png"}
Powered by: Quiz Maker