Character Personality

Your name, good sir?
You're in the slums of Mechatron and you find a coin purse filled with 15 GP--enough to feed a family of three for a month. Nearby, there is a beggar boy, slumped on the curb and shivering in the rain. What do you do?
Pocket the cash and keep going on my way
Give the 15 GP to the kid
Split the money halfsies between me and the boy
Keep the money, but toss the kid a few SP
Take the coin purse to a Security Bot and put in my name for a finder's fee
Leave it--it's not my situation to deal with
You're in the wasteland. After a shootout with some raiders, you have a single bullet left in your revolver, and a single health potion. You come across a scavenger who got hit in your crossfire, and is lethally wounded, but in such a way that he won't die for hours or days. What do you do?
Shoot him with my final bullet to put him out of his misery
Give him my potion so he can make it to a doctor and get treated properly
Keep my supplies and leave him to his own devices
Stash my supplies and try to help him without them
Give him my weapon and try to fetch help (unarmed)
You return to your current abode after a week of gunfire, explosions, and far more running than is desired. As you walk in the door, you hear a ding from a Terminal. An old friend is stranded in an ancient factory, but is in no immediate danger. You are the only person who they have been able to contact, and just as they finish explaining, the signal dies. What do you do?
Sleep. It's 1AM and you're God damn tired. In the morning, you'll go
Head out right away. You have a friend in need!
Ignore them. They can handle whatever mess they got themselves into
Go, but demand repayment in GP
Go, but hold it against them until they pay back the favor
Head out: this sounds like an interesting situation, and old factories have good loot
You've saved up money for months to buy a brand new pair of X-Ray goggles with enhanced zooming capabilities. As you walk to the merchant selling them, a young girl runs past and steals your wallet. You chase her down and find that her father is deathly ill and her mother is already dead. She only stole the money to buy medicine.
I let the girl keep the money, but have a talk with both the girl and her father about her thieving
I take the money and buy my goggles. I saved that shit up for months
I take the money, but offer to let the girl do honest work for me to get it back
I let the girl and her father keep the money, but hold onto the debt until they are able to repay me
You're eating lunch and a large man with a pneumatic arm walks up and demands that you give him your food. He isn't poor, judging by his arm, and he appears well fed.
I say "Fuck you." I can take this asshole if he decides to press any further
I politely decline and prepare to deal with the consequences like a gentleman
I quickly hand over the food so to avoid conflict
I give him the food, but not before I stealthily lace it with something nasty
I look him dead in the eye with a deadpan face and point to the nearest food stall or cafeteria
I take my food and flee
You're given a small, complex 3D puzzle with a 5 GP note inside. What do you do?
Take it to a nerd to solve it, then demand he give me the money
Take it to a smart friend and make a deal to split it 50/50
Solve it on my own, even if it takes me a few weeks or even months
Keep it and use it as a party game: whoever can solve it can keep the contents
What is the best way to steal something?
Quietly, when nobody is looking
By force, showing off your muscle (or your gun)
Intelligently, by conning your target into giving you your reward himself
Quickly, before anybody can realize what has happened
What is the best way to get revenge?
There is no best way because revenge will never turn out well
Public humiliation
Blackmail
Punching my enemy in choice locations
Murder
Vigilante justice: stealing their stuff or being a pain in their neck
What is the best way to kill an adversary? (Choose multiple)
Silently
Fantastically
From a long distance away
Up close and personal
Quickly
In such a brutal way that all others will know to never mess with me
A mysterious traveling alchemist is giving a sales pitch when he accidentally spills acid on your expensive new cloak. As a repayment for the damages, he kindly offers you any product from his selection. What do you take?
Nothing: his humble apology was enough for me
Nothing: this guy is sketch
A cureall made to restore health, remove radiation sickness, and treat poisons
A vile vial of poison brew concocted to be incurable, which can be inhaled, consumed, injected, or applied to weapons
A mutant-repelling aerosol spray
A tart which increases the user's intelligence and perception
A potentially sketchy voucher for one "Hewert and Bobb's Alchemy Supplies" which claims to give access to a secret back room filled with rare supplies
An elixir which grants the user impeccable sight and dark vision
A charm said to ward off the occult
The Brass Cog is an exclusive club filled with the most esteemed alchemists, mechanics, and businessmen. It provides the greatest luxuries and amenities available. You want in, but the only way to gain membership is to get past the bouncer: a giant man imbued with cybernetic implants and hydraulic limbs, who guards the only known way in and out. How do you go about getting past him?
I research schematics of the area to find another entrance: there have to be more ways in and out than just one door
I sneak by the bouncer after drugging him, or causing some distraction
I sit down and have an ameable talk with the bouncer, hoping to win over his good side
I threaten the bouncer with a Rocket Propelled Grenade
I threaten to blow up the building behind the bouncer with an RPG
I challenge the bouncer to a puzzle game--with dire consequences if I lose
Other
Please Specify:
You hire a party of mercenaries to raid an ancient hospital, and join them in the form of a clockwork robot armed only with medical supplies. After a surprise attack at the entrance, all of the party members are fatally wounded and lie unconscious. You have enough medical supplies to heal all but one of them. After that, they will die and you will be useless, but the remaining party will still break into and raid the hospital. Who do you sacrifice?
The thief (opens doors and safes, deals okay damage)
The medic (heals and identifies important medicine)
The tank (deals the most damage)
The inspirational leader (directs the group and deals good damage)
The mechanic (works with machines and lays traps)
The renegade (handles explosives and deals good damage)
I wait for the first person to die and save the rest
I refuse to make the decision: it's all or nothing
You've been drinking for a night
I'm fine: milk doesn't get you drunk
I'm a heavyweight, I'm fine
I'm tipsy, but still functional
I'm very drunk
I'm passed out
You are rewarded an intricate golden pocket watch.
I keep it
I pawn it
I give it to a friend
I donate it to someone
You've been captured and drugged by the Dreamcatcher. In your dream sequence, you wake up in a room with several exits.
I take the hall where I hear a friend screaming
I take a rusty iron door locked with a bolt (The bolt is on my side)
I take a wooden door with a neon exit sign
I open a locked door, from which I hear pounding on the other side (friend?)
I take the ladder going up
I take the ladder going down
I go down the pitch black hallway
You're thrown an object
I catch it skillfully
I just barely catch it
I fumble it
I let it land near me and pick it up
Are you passive or aggressive?
Passive
Aggressive
Passive-agressive
Assertive
In a command situation, what role do you WANT to play?
Leader/strategist: I direct my party
Right hand man: I am the go-to man for the leader and I get stuff done
Co-leader/advisor: I have knowledge in a certain area, but other than that, I take commands from the leader
Pawn: I may be a highly valued member of the team, but essentially, my job is to do what I'm told
Other
Please Specify:
In a command situation, what role DO you play?
Leader/strategist: I direct my party
Right hand man: I am the go-to man for the leader and I get stuff done
Co-leader/advisor: I have knowledge in a certain area, but other than that, I take commands from the leader
Pawn: I may be a highly valued member of the team, but essentially, my job is to do what I'm told
Other
Please Specify:
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