A Nocturnal Visitation
A Nocturnal Visitation: A Journey Through Dreams
Embark on a haunting adventure in a dream world filled with mystery and intrigue. This interactive quiz takes you through a series of captivating scenarios that will test your decision-making skills and reveal your inner self.
Discover:
- Your character's essence
- The choices that shape your journey
- Underlying emotions and hidden truths
You have been travelling with Arl Oren and your group, leaving Denerim and making camp. You begin to wind down for the evening. Who are you? (Your character's name)
You fall asleep, entering a dream world. It feels like memories, only they are clearly not yours. You see an unreal landscape, and unfamiliar faces. As you take in these surroundings, you begin to feel...
Trapped
Angry
Peaceful
Carefree
Curious
Indifferent
Distrustful
Brave
There are many paths to take to travel elsewhere to explore. You decide to take this one...
The forest trail
The graveyard walkways
The cobbled alley
The dark cavern
The ruined city
The sailing warship
The mountain staircase
The golden highway
You find a sunken palace. Before going deeper inside, you find a chest full of trinkets. Which one do you take for your journey?
The black leather saddle
The worn-out cloak
The religious manuscript
The vial of venom
The ancient scroll
The monstrous skull
The ornate lantern
The bag of gemstones
Deeper inside the drowned temple, you find a creature waiting for you. The snail-like entity speaks to you, and it asks you to sit and eat with it. You feel quite comfortable with them. During your meal, you have a private conversation, and you discuss...
Your widespread distrust
Your bigoted views
Your callous decisions
Your manipulative cruelty
Your arrogant isolation
Your undying bloodlust
Your violent zeal
Your hostile selfishness
You continue moving. The area becomes darker, more narrow, and less open. You decide to proceed...
With a weapon drawn, but keeping calm
Without any preparation, moving fearlessly forth
With your wits about you, keeping quiet and alert
With weapons out and moving quickly and aggressively
With a notebook out to sketch and write about your surroundings
With your weapon out, ready to kill whatever else moves around you
With something to light your way, and looking out for movement
With clever footing and maneuvering to stay in an advantageous position
You find your way into an underground area of the dream-world. There are dwarf-like people that dwell within the rocky structures. They ask you for an offering for you to pass through into the lands beyond. You decide to share with them...
Your loyalty
Your creativity
Your secrets
Your agility
Your knowledge
Your strength
Your passion
Your awareness
The dwarf-beings allow you to pass through, thanking you for your gift. When you pass, they warn you that ahead lies great dangers. They speak of many terrors, but one of the names for these horrors gets under your skin more than the others. Which one is it?
The winged serpent
The child of death
The crawling eyes
The unseen poison
The weeping lady
The metal giant
The shadow judge
The king beyond
You arrive at an old town. Everyone is dead, or so you assume. The wind whispers an unsettling air into your ear. A single word echoes in your mind, revealing something sinister. The word is...
Plague
Fate
Mourning
Poverty
Greed
Corpse
Possession
Invasion
You go further inside the town, and you come across a body, picked clean by carrion and insects. As you walk past, it jolts to life and calls to you. After you settle down from being startled, they ask you to describe your favorite color to them, as only their ears still work. You notice their eyes missing from their sockets. You describe your favorite color as...
Choking and bitter, like the smoke from charred flesh
Oozing and slick, like a blade coated in entrails
Warm and inviting, like a summer sun lapping at your face
Refreshing and calming, like the misty sea air
Gritty and hewn, like a sandy stone pillar
Cold and spine-chilling, like the touch of metal pressed to naked flesh
Vibrant and joyful, like the laugh of a friend
Coveted and fragrant, like a bejeweled goblet of good wine
You exit the town and enter a forest. Someone moves alongside you in the trees, way off in the distance. When you blink, they are mere yards away from you. They ask you why you are here. You answer...
"I am stuck here."
"I am looking for someone."
"I'm exploring this world."
"I was sent here."
"I seek the past."
"I am not here; I am dreaming."
"I want to find the truth."
"I want to rule this place."
They nod when you answer their first question. They tell you they already know the answer, and they want to show it to you, as well. They tell you to come closer so they can show it to you. You...
Cautiously approach them, believing you can handle their worst.
Threaten them to surrender their secrets, or else.
Decline their offer and ask for them to show it to you from a distance.
Attempt to deceive them into showing you without getting close.
Approach them, boldly, hoping to find what you're looking for.
Pull your weapon and attack them, to take their answer by force.
Tell them you don't trust them, and ask them for a sign of trust before you will agree.
Command them to show you the answer, and tell them if they try anything they will pay for it.
They open their cowl, and you are swept inside. You are still in the middle of a forest, but you see an old mausoleum that leads into a crypt. You get the sense that someone dear to you rests here, or will rest here, eternally. This thought fills you with sorrow. This person is...
An admired mentor
A friendly sibling
A cherished leader
A past lover
An estranged relative
A childhood pet
A missing child
A proud parent
Your mind clears. You control the dream, but so does someone else. You channel your strength to help guide you, to protect you from some harm. What do you shield yourself from?
Misunderstanding
Loathing
Deceit
Apathy
Shame
Wildness
Segregation
Dominance
Something begins to take shape around you. You and this other entity are creating and entering a a new part of the dream. A silvery light glints before you, telling you to listen. You open your ears, and you hear your voice speaking someone else's thoughts. You think about Thedas, and your voice answers...
"Thedas is corrupted by men."
"Thedas is full of my enemies."
"Thedas is dangerous, but worth fighting for."
"Thedas is never going to find peace."
"Thedas is full of ignorance and pointless war."
"Thedas will suffer their consequences."
"Thedas needs to be saved from evil."
"Thedas needs to be controlled by a capable leader."
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