HCI

A colorful and modern image depicting the interaction between humans and computer systems, showing diverse people using technology in various settings such as virtual reality, augmented reality, and user interface design.

Test Your HCI Knowledge

Welcome to the Human-Computer Interaction (HCI) Quiz! Dive into an engaging collection of questions designed to test your understanding of HCI principles and applications.

Whether you're a student, educator, or just a tech enthusiast, you can:

  • Evaluate your knowledge on user-centered design.
  • Explore crucial terminologies in interaction design.
  • Learn more about emerging technologies in HCI.
29 Questions7 MinutesCreated by EngagingKeyboard27
1.) also known as user-centered design
Evaluation
Human-centered design
Usability
User Experience (UX)
2.) is considered as the last stage of software development.
Focus interview
Measurement
Human-centered design
Evaluation
3.) is a design process which starts with a specific group of people who intend to use the software and ends with the new solutions that suit their needs.
Human-centered design
Measurement
Evaluation
Focus interview
4.)This refers to the ease of use and learnability of the user interface (UI).
User Experience (UX)
Usability
Expert heuristic evaluation
Focus interview
5.)This assessment often involves task performance measurement. Performance measurement can be in the form of completion time, score, and error rate.
Quantitative Assessment
Qualitative Evaluation
6.)This evaluation is often conducted in order to complement the insufficiency of quantitative assessment.
Qualitative Evaluation
Quantitative Assessment
7.) The notion of UX is generally accepted as the “totality” of the involvement of the user to the software or application.
User Experience (UX)
Usability
Evaluation
Focus interview
8.) . It does not only pertain to the interface, but it also involves the whole product, software, or application.
Evaluation
User Experience (UX)
Usability
Focus interview
9.)This is the easiest and most straightforward evaluation method, which involves an interview with the actual/potential user to observe their interaction behavior through a simple question and answer form.
Focus interview
Expert heuristic evaluation
Measurement
10.)This is an interview technique in evaluating the design of a user interface, with special attention to how well the interface supports exploratory learning for the target user. T
Cognitive walkthrough
Focus interview
Expert heuristic evaluation
Measurement
11.)The difference of this method is the involvement of human-computer interaction (HCI) experts as evaluators, and the analysis is carried out against a prepared HCI guidelines, hence the term heuristics.
Measurement
Expert heuristic evaluation
Focus interview
12.)refers to a group of technologies that are used as a base upon which other applications, software, systems, and processes are developed.
Platform
Human-centered design
Computing platform
13.)refers to a specific hardware (computing device) and software (operating system) on which an application or software can be run.
Smartphone
Platform
Computing platform
14.) It is a combination of a mobile phone and a handheld computer into a single device.
Smartphone
Tablet
Artificial Intelligence
15.)– It is a computer that is intermediate in size between a laptop computer and a smartphone. Tablets and smartphones basically have the same functionalities.
Artificial Intelligence
Tablet
Smartphone
16.)This refers to the ability of a digital computer or a computer-controlled robot to perform tasks commonly associated with human intelligence.
Artificial Intelligence
Cognitive walkthrough
High-End Cloud Service
17.)This pertains to any service made available to users via the Internet from a cloud computing provider’s server, instead of being provided by a company.
High-End Cloud Service
Artificial Intelligence
Multimodal Client Interaction
Language understanding
18.)This complements different operational restrictions. This has also been an active research ground in the academic world, beginning with the first pioneering multimodal interactive system developed by Bolt et al. at Massachusetts Institute of Technology (MIT) in the early 1980s.
Multimodal Client Interaction
High-End Cloud Service
Language understanding
19.)greatly involves natural language processing, which can be divided into two (2) processes: word recognition and sentence understanding.
Voice recognition
Language understanding
High-End Cloud Service
20.) is the ability of a machine or program to receive and interpret dictation or to understand and carry out spoken commands.
Language understanding
Voice recognition
Gestures
21.)play an important role in human communication. It can convey a specific meaning, or it can supplement other modes of communication.
Gestures
Language understanding
Voice recognition
22.)assists in tracking the movement of objects or humans and transferring the sensed data to an application that contains stored motion templates.
Motion tracking
Voice recognition
Language understanding
Gestures
23.)Users are immersed and able to interact with 3D objects by stimulating as many senses as possible, such as vision, hearing, touch, and even smell.
Augmented Reality (AR)
Virtual Reality (VR)
Mixed Reality (MR
24.)This technology is an interactive, reality-based environment that uses the capabilities of a computer to generate natural or realistic display, sound, text, and effects to enhance the user’s real-world experience.
Augmented Reality (AR)
Virtual Reality (VR)
Mixed Reality (MR
25.)This type of AR uses image recognition technology, which uses a camera and a visual marker (such as QR/2D code) to produce results when the reader (smartphones and tablets) senses the marker.
Markerless-Based AR
Marker-Based AR
Projection-Based AR
Superimposition-Based AR
26.)– It is one of the most widely implemented applications of AR that uses GPS, digital compass, velocity meter, and/or accelerometer embedded in a device to provide data based on the user’s location.
Projection-Based AR
Superimposition-Based AR
Marker-Based AR
Markerless-Based AR
27.)This technology works by projecting light to real-world surfaces. It allows human interaction by sending light onto a surface and then detecting human interaction, such as touch, by differentiating an expected projection to an altered projection (caused by user’s interaction).
Superimposition-Based AR
Projection-Based AR
Markerless-Based AR
Marker-Based AR
28.)– Object recognition plays a vital role in this type of AR. It either partially or fully replaces a real-life object with a newly augmented view of the same object.
Projection-Based AR
Superimposition-Based AR
Marker-Based AR
Markerless-Based AR
29.)– It is the result of blending the physical world and the digital world, resulting in a “hybrid” environment. Interactive virtual objects are mapped to the physical environment, blending the real and the virtual.
Mixed Reality (MR)
Augmented Reality (AR)
Virtual Reality (VR)
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