MEDIA INFORMATION LITERACY (REVIEWER)

A vibrant, informative illustration representing media literacy, featuring icons of books, digital devices, and symbols of copyright and plagiarism, in a modern and engaging style.

Media Information Literacy Quiz

Test your understanding of media information literacy with this comprehensive quiz! Explore key concepts, definitions, and ethical considerations related to media and copyright.

  • 25 engaging questions
  • Assess your knowledge on copyright and plagiarism
  • Great for students, educators, and media professionals
25 Questions6 MinutesCreated by LearningLibrarian247
An icon or figure representing a particular person in video games, Internet forum
These are codes that are used to convey a symbolic rather than a literal meaning
The group of consumers for whom a 1/1 media message was constructed as well as anyone else who is exposed to the message
People engaged in the process of creating and putting together media content to make a finished media product.
These include codes related to sound
Pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and use in an effort to communicate ideas, information, and knowledge.
These include techniques and methods like camera angle, shot type, and lighting
Act of taking another person's ideas, 1/1 writings, inventions, and similar intellectual products as one's own without the knowledge, consent and/accreditation of the original owner
In the media context, refers to a standard or norm that acts as a rule governing behavior.
This word, derived from the Latin (a net used by hunters to catch game), extended its meaning in Latin to include a person who stole the words, rather than the children, of another.
A term that refers to the gap between demographics and regions that have access to modern information and communications technology.
Refers to the limitation and to the exclusive right granted by copyright law to the author of a creative work.
Human characteristics within an avatar.
Set of rules for behaving properly online.
Refers to creations of the mind, such as inventions; literary and artistic works, designs; and symbols, names, and images used in commerce.
Making a video using footage from others' videos or using copyrighted music as part of the soundtrack.
COPYRIGHT
PLAGIARISM
FAIR USE
Inclusion of a work in publication, broadcast, or other communication to the public, sound recording or film, if such inclusion is made by way of illustration for teaching purposes.
COPYRIGHT
PLAGIARISM
FAIR USE
Original ornamental designs or models for articles of manufacture, whether or not registrable as an industrial design, and other works of applied art
COPYRIGHT
PLAGIARISM
FAIR USE
Creation of ephemeral recordings by a broadcasting organization by means of its own facilities and for use in its own broadcast
COPYRIGHT
PLAGIARISM
FAIR USE
Any use made of a work by or under the direction or control of the government, by the National Library, or by educational, scientific, or professional institutions where such use is in the public interest
COPYRIGHT
PLAGIARISM
FAIR USE
Lectures, sermons, addresses, dissertations prepared for oral delivery, whether or not reduced in writing or other material form
COPYRIGHT
PLAGIARISM
FAIR USE
Copying media (especially images)from other websites to paste them into your own papers or websites
COPYRIGHT
PLAGIARISM
FAIR USE
Audiovisual works and cinematographic works and works produced by a process analogous to cinematography or any process for making audio-visual recordings
COPYRIGHT
PLAGIARISM
FAIR USE
Recording made in schools, universities, or educational institutions of a work included in a broadcast for the use of such schools, universities, or educational purposes
COPYRIGHT
PLAGIARISM
FAIR USE
Copying so many words or ideas from a source that it makes up the majority of your work, whether you give credit or not
COPYRIGHT
PLAGIARISM
FAIR USE
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