World Building

Heart of the Conflict: Choose a setting for your world.
Man vs. Nature
Nation vs. Nation
Man vs. Man/Opposing force
Protagonist: Choose a protagonist for your world.
Guru Joe
Captain Ape
Jar Jar Binks
Societies: Choose a society to inhabit your world.
Hippies
Port-People
Worldview: Choose a major and prevalent worldview that exists in your society.
Superstition is powerful and pervasively influential
Men are usually advantaged over women
The Past: Choose an idea to center your world's history around.
Creation and devout religion.
Discovery and Settlement.
Do the Detail: Choose a list of customs and traits your society demonstrates.
Modest in clothing, Self-Reliant, Hard Working, Celebrate's state-sanctioned holidays.
Gambling and Bars Commonplace, Coarse in Language, Untidy in appearance.
Formalities in greetings and events, Strict code of honor, Disciplined.
Welcoming of new people and ideas, untidy in appearance, Lazy.
Leaders: Choose what kind of person/persons leads/influences your society.
The Guru Leader
Mayor Filthy
Jar Jar Binks
The Chaos Factor: Choose the element of change that will rock your world.
Superstorm
The Beast
Protagonist: Choose a protagonist for your world.
Sir Knight
Little Orphan Ani
Societies: Choose a society to inhabit your world.
Timber-Simber
Camel-Lotters
Worldview: Choose a major and prevalent worldview that exists in your society.
Superstition is powerful and pervasively influential
Men are usually advantaged over women
Ideals are constantly being compromised
Human needs MUST be met in some way, or else it will be restored through violent methods.
The Past: Choose an idea to center your world's history around.
Creation and devout religion.
War and Conquest
Do the Detail: Choose a list of customs and traits your society demonstrates.
Modest in clothing, Self-Reliant, Hard Working, Celebrate's state-sanctioned holidays.
Gambling and Bars Commonplace, Coarse in Language, Untidy in appearance.
Formalities in greetings and events, Strict code of honor, Disciplined.
Welcoming of new people and ideas, untidy in appearance, Lazy.
Leaders: Choose what kind of person/persons leads/influences your society.
King Last-to-Know
Gov'ner Lance
The Chaos Factor: Choose the element of change that will rock your world.
Enemy nation attempts conquest
Rebellion
Protagonist: Choose a protagonist for your world.
Sir Simon the Average
Bernie Sanders
Societies: Choose a society to inhabit your world.
Camel-Lotters
Cyrus Fielder's
Worldview: Choose a major and prevalent worldview that exists in your society.
Superstition is powerful and pervasively influential
Men are usually advantaged over women
Ideals are constantly being compromised
Human needs MUST be met in some way, or else it will be restored through violent methods.
The Past: Choose an idea to center your world's history around.
Creation and devout religion.
War and Conquest.
Do the Detail: Choose a list of customs and traits your society demonstrates.
Modest in clothing, Self-Reliant, Hard Working, Celebrate's state-sanctioned holidays.
Gambling and Bars Commonplace, Coarse in Language, Untidy in appearance.
Formalities in greetings and events, Strict code of honor, Disciplined.
Welcoming of new people and ideas, untidy in appearance, Lazy.
Leaders: Choose what kind of person/persons leads/influences your society.
Max the Mad
King Always-Late
The Chaos Factor: Choose the element of change that will rock your world.
Insanity
Ultimate force of evil wants you dead. (ex: Sauron, Hades, That bully who takes your luch money, etc)
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