HCI FINALS REVIEWER
HCI Finals Reviewer Quiz
Test your knowledge and understanding of Human-Computer Interaction (HCI) concepts with our comprehensive finals reviewer quiz. This quiz covers a broad range of topics to help you prepare effectively.
Key Features:
- Multiple choice questions
- Coverage of essential HCI principles
- Instant feedback on your answers
Chunking can't occur visually as well as through combination of numeric or alpha-numeric attributes.
True
False
Eyes can reveal a lot about a person’s intentions, thoughts and actions, as they are good indicators of what we’re interested in.
True
False
Short-term memory is of unlimited capacity.
True
False
The main function of interaction sound is to react to the user’s actions and make the user’s experience more pleasant.
True
False
Together with graphic components, sounds must create a harmonious picture with just different style.
True
False
Sensory memory exists for each sense we have - haptic for touch, echoic for sound and iconic for sight.
True
False
Touch sensory memory is often known as iconic memory.
True
False
It is also possible for a short-term memory to evolve through a meaningful association in the brain.
True
False
Efficiency refers to the extent to which the product provides the right kind of functionality so that users can do what they need or want to do.
True
False
Design for all is the objective of making systems that are accessible anytime, anywhere and to anyone of the intended user population.
True
False
Natural Computing is study of how people process and store information, manipulate symbols, ascribe personal values to events, attribute cultural and emotive judgments.
True
False
Deliver phase focused on discovering something new about the world and defining what will be developed.
True
False
Modern interactive systems can be powerful because they draw on powerful technology
True
False
Prototyping is also part of the Develop phase of the double diamond.
True
False
To avoid problematic design dont focus on the users perspective rather than the designers view.
True
False
HCI is the study of interaction between people and computer-based systems
True
False
Designers use the blue color if they need to give the spirit of creativity and adventure.
True
False
This color mixes the energy of red and blue, so it has a balance of power and stability.
Orange
Green
Purple
This color is associated with royalty and wealth since many kings wore this clothes color, and it’s useful for presenting some luxurious products
Pink
Purple
Blue
This color is used To give calming and renewing feelings designers . Also, to promote growth and inexperience.
Green
Black
Red
Speaking to and spending time with people who are affected by the issues
Discover
Develop
Define
Deliver
Gathering data thru interview or observation
Discover
Develop
Define
Deliver
Problem definition
Discover
Develop
Define
Deliver
Define the challenge in a different way
Discover
Define
Develop
Deliver
Solutions that work
Discover
Define
Develop
Deliver
Testing of the solution
Define
Discover
Develop
Deliver
Potential solution
Define
Deliver
Develop
Discover
seeking inspiration to do the solution
Develop
Discover
Define
Deliver
creation of user models, simple or complex
User Perspective
Designer’s Perspective
Sustainability Perspective
What is the goal of interaction design?
To design the need of the users well enough to design well for them.
To create products that enable the user to achieve their objective
To create an interactive design.
It is a state of mind where people perceive, act, and react to events around them intuitively and effortlessly.
Reflective cognition
Experiential cognition
It involves mental effort, attention, judgment, and decision-making, which can lead to new ideas and creativity.
Experiential cognition
Reflective cognition
_________ are used by people when needing to reason about a technology, in particular, to try to fathom what to do when something unexpected happens with it or when encountering unfamiliar products for the first time.
Mental Models
Gulfs of Execution and Evaluation
Information Processing
It describe the gaps that exist between the user and the interface.
Information Processing
Gulfs of Execution and Evaluation
Mental Models
It model provides a basis from which to make predictions about human performance.
Information Processing
Mental Models
Distributed Cognition
It is an approach that was developed to study the nature of cognitive phenomena across individuals, artifacts, and internal and external representations.
Mental Models
Information Processing
Distributed Cognition
It is concerned with explaining the cognitive processes involved when we interact with different external representations such as graphical images, multimedia, and virtual reality
Distributed Cognition
Mental Models
External Cognition
It refers to making products look, feel, and sound good.
Behavioral design
Reflective design
Visceral design
It is about considering the meaning and personal value of a product in a particular culture.
Behavioral design
Reflective design
Visceral design
It is about use and equates to the traditional values of usability.
Behavioral design
Visceral design
Reflective design
It is a Human Design Type that have the ability to be successful starting things without waiting for an invitation.
Manifestor
Generator
Manifesting Generator
It is a Human Design Type, that can have someone ask them questions that can be responded to with “uh-huh” and “uh-uh.”
Manifestor
Generator
Manifesting Generator
It is a Human Design Type, They first need to visualize what they want, from start to finish, to see if it is right for them.
Generator
Manifesting Generator
Manifestor
A Human Design type has an undefined Sacral and they do not have any defined motors to the throat.
Projector
Manifestor
Generator
A Human Design type has all centers undefined. They can help people make decisions and improve the welfare of all
Projector
Reflector
Manifestor
It is concerned with how to use computers to recognize and express emotions in the same way as humans do.
Affective Computing
Emotional AI
It has emerged as a research area that seeks to automate the measurement of feelings and behaviors by using AI technologies that can analyze facial expressions and voice in order to infer emotions.
Emotional AI
Affective Computing
It is the propensity people have to attribute human qualities to animals and objects
Anthropomorphism
Psychology
Sociology
______________ is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion.
Informative Technology
Persuasive technology
Advance Technology
It is being used in variety of settings, including households and assissted-living homes.
Robots
Remote
Cars
In this aspect of computing designers need to understand the users well enough to design well for them.
User Perspective
Designer’s Perspective
Sustainability Perspective
Human Computer Interaction is interdisciplinary
True
False
The information does not have long to live - 200 milliseconds is about the maximum time when using short term memory.
True
False
It is used to process sensory memories which are of interest to us – for whatever reason.
Long Term
Short Term
A report that contains only information about nonstandard or out-of-bound conditions is a(n) ____ report.
Internal
External
Its aim is to create mechanisms by which designers can calculate the numbers of users who are excluded by specific design features
Inclusive Design
Exclusive Design
T is the objective of making systems that are accessible anytime, anywhere and to anyone of the intended user population
Universal
Design for all
Universal Access
"When subsequent processing is delayed by more than a second or two, users may repeatedly press controls or re-enter information, resulting in processing errors and user frustration" is an example of what?
Lack of Feedback
Good Feedback
Good Design is just cool graphics”
True
False
UI can help in picking up the cues that are subconsciously given by the other person and hence, in enhancing the overall interaction.
Eye Tracking
Sensor
Touch
This interface needs to typed in at the prompt to which the system responds (for example, by listing current files)
Command line
Drop-down
GUI
This interfaces includes icon,pictures and menus.
Window
Drop-Down
GUI
Scroll bars within windows enable more information to be viewed
True
False
Combines different media within a single interface with various forms of interactivity
Video
Multimedia
Sound
Provide new kinds of experience, enabling users to interact with objects and navigate in 3D space
Virtual Reality
3D
Wearable
This interface is for Handheld devices intended to be used while on the move
Mobile Interface
Hand Interface
GUI
Involves a person talking with a spoken language app, for example, timetable, travel planner, or phone service
Sound
Voice
Sensor
Enable people to write, draw, select, and move objects at an interface using light pens or styluses
Pen based devices
Pencil based devices
Used in walk-up kiosks (such as ticket machines and ATMs) to detect the presence and location of a person’s touch on the display
Sensor
Haptic
Touchscreens
Involve moving arms and hands to communicate
Dance
Gesture
Haptic
By applying vibration and forces to a person’s body, using actuators that are embedded in their clothing or a device they are carrying, such as a smartphone
Haptic Interface
Voice Interface
Gesture Interface
This interface Support more flexible, efficient, and expressive means of human-computer interaction
Multimodal Interfaces
GUI
Menu Style
Designed for more than one person to use
Shareable Interface
Haptic Interface
Group Interface
Type of sensor-based interaction, where physical objects, for example, bricks, are coupled with digital representations
GUI
Tangible Interface
Shareable Interface
Voxbox is an example of Tangible Interface.
True
False
Augmennted reality is the Virtual representations are superimposed on physical devices and objects
True
False
This interface can be part of ones fashion.
Wearables
Tangible
Augmented Realilty
Smart refers to having some intelligence and connected to the internet and other devices
True
False
Many innovative interfaces have emerged in last 30 years, including speech, wearable, mobile, brain, and tangible
True
False
This interface provide a communication pathway between a person’s brain waves and an external device, such as a cursor on a screen
Human-computer interface
Brain-computer interfaces
Computer Interface
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