What Kind Of D&D Player Are You?

A vibrant and dynamic illustration of diverse Dungeons & Dragons players at a table, showcasing various characters and scenarios, set in a fantasy world with colorful dice and character sheets.

What Kind Of D&D Player Are You?

Discover your unique Dungeons & Dragons play style with this engaging quiz! Whether you’re a strategic tactician, a whimsical character performer, or an adventurous treasure hunter, this quiz will help you identify the mysterious player within.

Get ready for a fun journey through various scenarios that will reveal more about your gaming preferences and character traits. Here’s what you can expect:

  • Insightful questions tailored to reflect D&D scenarios
  • Fun options that match your style of play
  • Unique results that define your D&D persona
11 Questions3 MinutesCreated by AdventurousMage42
Your party decides to stop in a bustling town. Where do you go first?
An adventuring hall or a fight club.
The blacksmith to see if they have better weapons than what I already have.
The library or wherever I can get information I need.
Wherever I go, I want to try out my character voice.
I want to talk to shopkeepers or other NPCs.
I want to find out what makes this town unique.
I get what we need for the future like health potions, rations, and arrows.
I just want to do something fun and unexpected.
I'll go with the flow.
Your party hears screaming and sees a cloaked figure running out of a grand building carrying a large sack. How do you react?
I'm gonna tackle the cloaked guy!
I declare something in my character voice and respond appropriately.
I try to devise the best strategy to apprehend the criminal.
I show off my prowess and attack the villain.
What does everyone else think we should do first?
I ready my weapon and chase the evil-doer!
Oh, this is tough. What exactly do I see?
I run to the building and ask what happened.
I analyze the situation to figure out whatever I can.
The shadowy figure disappears and a local noble tells you his daughter has been kidnapped by a cult and they've stolen from his family Crystal Ball of True Seeing! Will you retrieve the item and save his daughter? What are you thinking?
What would my character say?
What's the reward?
What if I do something else?
This will be a fun adventure!
Well, we better get going.
I wonder where this story will lead?
I need more information.
Where did the cloaked figure go, and how can we plan ahead?
I'm excited to fight some bad guys!
After searching you and your party approach a cave with footprints leading inside. Other than the cloaked figure, what do you hope to find?
Challenges and puzzles to solve.
A way to get the upper-hand on my enemies.
A great discovery!
I just want everyone to have fun.
An adventure we will never forget.
Powerful items and XP to level up!
What if I climb the mountain instead?
The answer to something that happened in my characters past.
Monsters to fight.
Inside the cave you see a crazed looking hermit with a powerful looking item. What do you do?
I throw a rock at him.
I want that powerful item.
What does he look like? What is the room like?
I'll let someone else take the lead.
I am going to ask him questions so I can hear his stories.
I unsheathe my weapon, let's roll initiative!
I'm going to cautiously walk forward and see how he responds first.
I'm going to greet him like my character would.
I position myself so he can't get away.
The hermit won't tell you his name, his answers are odd and ambiguous. How do you respond?
I write down what he says, especially if it sounds like a riddle we might need to solve.
I think we should move on, we've gotten everything we can from him.
I ask more questions based on what he said.
Poke, slap, or stab him.
I ask about his powerful item.
I make sure to explore the area.
I might intimidate some answers out of him, to move things along.
I listen to what the group wants to do.
I think about what my character would do, and do that.
You continue down the cave and it splits into two directions. To the left the footprints continue, and to the right a strange sound echos. What do you advise the group?
There might be something useful down the right path, we should carefully check it out.
I run toward the noise!
Maybe, we should vote which way to go?
Let's think this through before we make a quick decision. We don't need to get ourselves into a needless fight.
Follow the footprints and draw your weapons!
Well, we are supposed to save the noble's daughter. We should do that first, even if I'm tempted to see what is down the right path.
We don't need to get distracted, let's keep following the tracks and be ready for a fight.
I say exactly what we should do in my character voice.
Let's go down the right path, we should at least see what's down there before we keep following the tracks.
After fighting, solving riddles, and other fun encounters you have found the cloaked figure looking like she is trying to break the crystal ball. She yells for you to wait and lowers her hood, it's the nobles daughter! How do you react?
I exclaim something in my character voice.
It could be a trick, I ready my weapon for battle.
I'm gonna poke the crystal ball.
This is such a great twist! I ask her what's going on.
I ask the Game Master about the room so I can plan ahead in case we fight.
Oh wow. Um, I wait for her to explain.
I ask well thought-out questions to get to the bottom of this.
I ask about the crystal ball. It must be important if they want to destroy it.
I look around the room to see if I discover anything useful.
The previously cloaked figure reveals that her father has been replaced by an evil being and the crystal ball is a horrible weapon that needs to be destroyed. What do you want to do now?
I need more time and information before I can make such a big decision.
I think hard about what my character would do, based on their personality, class, and backstory.
Story-wise, it's more interesting that the father is evil and trying to trick you. So I believe the figure, and ask her what we should do next.
I need to come up with a plan to get to the truth, and get the upper hand for the final fight.
I want to investigate the room and crystal ball first.
I do the craziest thing I can think of, especially if everyone takes too long in making a decision.
I don't care who did what, but we need to get to the fighting already.
I listen to what the group thinks before piping in.
Destroying something so powerful isn't the smartest move. It could be useful.
You're in the final battle and it's harder than any of you imagined. Another player gives you advice on how to use your turn, what do you do?
Yeah, I don't mind.
I'll do it, especially if it lends itself to cool imagery.
Actually my other attack with my bonus action and my other weapon is way stronger, so I'll do that instead.
I had a way crazier and more fun plan in mind.
I will probably do what they suggest.
As long as I get to deal a lot of damage.
I'll think through all my options before making the best possible choice.
I would think about if it makes sense for my character to do it.
I think your confused. I'm the one who gave the advice to the other player, and I've really thought this through.
What word do you want to be associated with most when playing D&D?
Imaginative
Warrior
Funny
Memorable
Easygoing
Powerful
Brilliant
Tactical
Discoverer
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