What kind of campaign setting do you like?

A fantasy landscape depicting various elements of a tabletop RPG world, including dungeons, markets, castles, and magical forests, vibrant colors, artistic style.

Adventure Setting Quiz

Discover your ideal campaign setting with our engaging quiz! This quiz will help you explore various elements of world-building, including economics, politics, combat, magic, religion, and more. By answering a few simple questions, you’ll find out what type of adventure resonates with you the most!

  • Uncover your preferences in world dynamics.
  • Shape your future campaigns based on your results.
  • Connect with like-minded adventurers!
6 Questions2 MinutesCreated by ExploringMage34
Economics
Minimal economics- Players get loot from dungeons and quests and working and can use it to buy things that are pretty much always the same fixed price.
Minor economics- Prices of goods change slightly based on in-game events, certain goods become available in certain seasons, and prices vary slightly based on location.
Medium economics- In game events have noticeable market influence, prices are dependent on location, tariffs are placed on imported goods, and buying goods in exotic locations to sell elsewhere can be an additional source of income. There is a single global currency.
Major economics- In game events have significant ability to control the market, prices are dependent on location, tariffs are placed on goods, various lands have different currencies which often require exchange when attempting to buy goods, taxes may be levied based on in-game events, and buying goods while travelling to sell elsewhere is an important part of the players’ ability to generate income.
Politics
Minimal politics- Players might do work for an important leader but their goal is not to influence politics or their political position.
Minor politics- Players attempt to do work for people that would gain them political favour.
Medium politics- Achieving greater political influence is an important driving force behind the players’ actions. This usually involves making deals with the right people and doing work for them. Players may have significant positions within local leadership (such as a city). Players may attempt to direct small-scale world events by influencing politicians and citizens.
Major politics- Achieving greater political influence is the key focus of the players: marriages may be arranged between players and NPCs to form political alliances; significant capital is invested to curry favour with elites; players may be placed in positions of leadership that affect large areas of land (such as an entire nation). Players may attempt to direct large-scale world events by influencing politicians and citizens.
Combat
Minimal combat- Combat is generally a last-resort. Stealth and/or diplomacy are preferred to fighting. Fighting may be looked down upon by society and perhaps be illegal in certain situations. The players won’t usually accept quests where fighting is required. Humanoids will tend to not attack the party.
Minor combat- Combat is a minor part of the campaign. Players may try to resolve issues in other ways but will still fight occasionally.
Medium combat- Combat is a significant part of the campaign. Many problems require combat to solve and avoiding combat is not an option.
Major combat- Combat is the key focus of the campaign. The majority of the players’ time is spent fighting or preparing to fight.
Magic
Minimal magic- Magic is a rarity in the world. Even those who do practice magic know only a handful of spells. Magic items are hardly ever found.
Minor magic- Magic is widespread but uncommon. Players capable of casting spells will be seen as special and will be treated differently by NPCs than non-casters. Casters will know a fair amount of spells and low power magic items can be found without much difficulty.
Medium magic- Magic is common but most people’s lives aren’t influenced much by it. Casters are well-represented in society and know many spells. All kinds of magic items are available.
Major magic- Magic is extremely prevalent in everyday life. Most people are in some way proficient when it comes to the use of magic (most NPCs will have caster levels). Casters of all levels are common and spells are diverse and numerous. Magic items are common, powerful, and used in everyday life.
Religion
Minimal religion- Religion is present but has little influence on daily life or world events.
Minor religion-Religious beliefs may influence behaviour of followers (including players), religious organisations have minor political and social influence, and there may be minor tensions between different faiths.
Medium religion- Religion is a significant part of the behaviour of followers, religious organisations have political and social sway, and tensions may exist between different faiths.
Major religion- Religion strongly defines the actions of followers; religious organisations either control the government or act as a second government, exerting their influence on the people; daily life is significantly impacted by religious beliefs, and significant conflict between different faiths may occur.
Deities
Minimal deities- Deities may exist but have no noticeable influence on the material plane (besides providing spells to Divine casters).
Minor deities- Deities may influence the material plane in minor ways without directly intervening.
Medium deities- Deities may influence the material plane in significant ways, usually via an avatar.
Major deities- Deities physically manifest on the material plane.
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