In Dungeon Crawl Classics, what is the best strategy for targeting your party's attacks?
Spread your damage among as many enemies as possible. This lets the enemies stay alive for a long time.
Try to focus all damage on one enemy at a time. Take him down, then move to the next one.
You should avoid attacking monsters. It is almost impossible to beat most enemies in the game.
Watch where the DM is looking. If he looks at one of his monsters often, it means he is worried about that one. That is the one you should attack first.
In Dungeon Crawl Classics, your character Felicity Doggiepaws has just gone up to Level 1. It is time to choose her class. She has a very high Personality score, and everything else is low. What would be a good class for her?
Wizard
Warrior
Thief
Cleric
Which game does not have a snowball mechanic?
Settlers of Catan
Chess
Chutes and Ladders
Monopoly
The book distinguishes apparent catch-up mechanics from what it calls "true catch-up." Huh? Which of the following best explains these ideas?
At the end of a game, weaker players think they can catch up ("apparent catch up"), but they cannot truly catch up because better players will not let them.
True catch-up is when a player overtakes the complexity heuristic. Otherwise, apparent catch-up happens (and the player usually loses).
This is a trick question, because the book does not actually distinguish true from apparent catch-up. Catch up is catch up.
Apparent catch-up is when a player forms a false state heuristic and feels himself to be behind when, in fact, he is not behind at all. True catch-up involves limiting the variance of win likelihoods.
A game with a lot of luck has ...
.. No skill chain
.. A short skill chain
.. A lower chance for weak players to beat strong ones.
.. A long skill chain
In the game Thebes, the last-place player moves until he is no longer in last place. At that point, the new last player gets to go. This is an example of what technical term in the book?
Kingmaking
Complexity
Catch-Up
Strategic Collapse
Earlier this semester, we gave each of our teammates a "team score" from 1-5. Suppose you got a 2. What does it mean?
Only cats get team scores this low; therefore, you are a cat.
Nothing really.
A high score like this shows that you are earning a lot of respect from other people. They admire your dedication to the group and your willingness to help out. Most importantly, it means that they will spread your positive reputation among their networks of friends which, over time, will really help your career in the media industry.
This is a very low score; it means you are not earning the respect of other people on your team. If you don't earn respect from people, you will probably not have a good career in the media industry.
Which of these is outside the Magic Circle but inside the circle of Game?
Three college students debating politics.
The US Presidential Elections
Friends playing basketball.
A students loves the sunny day so much she spins around and around to make herself dizzy, then falls onto the grass, laughing.
Felix the Dwarf wants to do about the same amount of damage every time he attacks. He wants to be dependable! He does not like extremes! One day, Felix discovers a treasure with two axes. The Axe of Nastiness does 2d6 damage. Nelly's Dirty Axe does 1d12 damage. Which axe is best for Felix?
Trick question! You cannot compare the two axes in terms of damage, since they involve different dice rolls.
Nelly's Dirty Axe
Axe of Nastiness
Trick question! They both do about the same damage.
In the game Banished, if you build houses, your families will have babies. When those babies grow up, they will be able to harvest wood. The wood can be used to build more houses. This an example of what kind of game mechanic?
Player-versus-player combat.
Flow
Random growth pattern.
A positive feedback loop.
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