App dev hand 03

A visually engaging illustration representing software development principles, featuring concepts like modular design, reusable code, and various programming abstractions, in a modern tech environment.

Software Development Principles Quiz

Test your knowledge of essential software development principles with this engaging quiz! Dive into key concepts like the Single Responsibility Principle, Open-Closed Principle, and more.

Whether you’re a student, teacher, or an industry professional, this quiz will challenge your understanding of software design.

  • Multiple-choice questions
  • Learn while you play
  • Perfect for developers of all levels
14 Questions4 MinutesCreated by CodingMaster202
The software is hard to change because every applied change will affect many parts of the software.
Rigidity
Fragility
Immobility
Software
When applying changes, unexpected parts of the software breaks
Hardware
Fragility
Immobility
Rigidity
The modules of the software are hard to reuse ins another software because these cannot be extracted from the current software
Rigidity
Immobility
Fragility
Circuit
This is one of the basic principles most developers apply to build robust and maintainable software. This suggests that each software module, class, or interface should have only one (1) reason to change.
S: Single Responsibility Principle (SRP) –
O: Open-Closed Principle (OCP)
€¢ L: Liskov Substitution Principle (LSP
I: Interface Segregation Principle (ISP
This states that for a software to be easy to change, the software classes must be designed to allow the behavior of those classes to be changed by adding new code rather than changing existing code
I: Interface Segregation Principle (ISP
S: Single Responsibility Principle (SRP) –
O: Open-Closed Principle (OCP)
D: Dependency Inversion Principle (DIP)
Barbara Liskov introduced this principle which states that the derived classes should be substitutable for their base classes to build a software from interchangeable modules or classes.
S: Single Responsibility Principle (SRP) –
L: Liskov Substitution Principle (LSP)
D: Dependency Inversion Principle (DIP)
O: Open-Closed Principle (OCP)
This principle advises software designers to avoid depending on things that they don’t use.
I: Interface Segregation Principle (ISP
D: Dependency Inversion Principle (DIP)
O: Open-Closed Principle (OCP
S: Single Responsibility Principle (SRP
Instructs developers to design each module, interface, or class of a software system to have only one (1) responsibility. The software systems are changed to satisfy the needs of the users or actors
Interface Segregation Principle (ISP
Single Responsibility Principle (SRP)
Open-Closed Principle (OCP)
Dependency Inversion Principle (DIP)
states that software modules, interfaces, or classes should be open for extension but closed for modification. This means that when there are new requirements for the software, the new behavior must be added by deriving a new class without modifying the existing class.
Interface Segregation Principle (ISP
Single Responsibility Principle (SRP)
Open-Closed Principle (OCP)
Dependency Inversion Principle (DIP)
suggests that when creating a new derived class of an existing class, make sure that the derived class can be a substitute for its base class. This means that all the derived classes of a base class should be able to perform the same behavior of their base class without negative side effects.
Interface Segregation Principle (ISP
Single Responsibility Principle (SRP)
Open-Closed Principle (OCP)
Liskov Substitution Principle (LSP)
Suggests avoiding depending on things that are not used. This means that clients should not be forced to implement interfaces they don’t use. Instead, on one (1) big interface, several small interfaces are preferred based on groups of methods where each interface serves one (1) submodule
Interface Segregation Principle (ISP
Single Responsibility Principle (SRP)
Open-Closed Principle (OCP)
Liskov Substitution Principle (LSP)
Suggests that the most flexible software systems are those in which source code dependencies refer only to abstractions.
E Dependency Inversion Principle (DIP)
Single Responsibility Principle (SRP)
Open-Closed Principle (OCP)
Liskov Substitution Principle (LSP)
This means a high-level class is a class that does something significant in the application, while a low-level class is a class that does secondary work.
Abstractions should not depend upon details. Details should depend upon abstractions
High-level classes should not be dependent on low-level classes. Both of them should depend on abstractions.
This means that developers must design the abstract class by looking at the needed details of the class.
Abstractions should not depend upon details. Details should depend upon abstractions
High-level classes should not be dependent on low-level classes. Both of them should depend on abstractions.
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