S.O.L.I.D

A visually engaging illustration representing the S.O.L.I.D principles of Object-Oriented Design, featuring elements like a software developer at work, abstract geometric shapes symbolizing object-oriented concepts, and vibrant colors to create an inviting atmosphere.

Master the S.O.L.I.D Principles

Test your knowledge of the S.O.L.I.D principles of Object-Oriented Design with our engaging quiz! Whether you're a seasoned developer or just starting out, this quiz is designed to enhance your understanding of key OOP concepts.

  • 11 thought-provoking questions
  • Multiple choice format
  • Learn with correct answers provided
11 Questions3 MinutesCreated by CodingCat42
S.O.L.I.D is the First 6 Principles of Object Oriented Design
True
False
S stands for single point of failure
True
False
O stands for Open Source
True
False
L stands for Liskov substitution principle
True
False
I stands for Interface segregation principle
True
False
D stands for Dependency Injection principle
True
False
A class should have one and only one reason to change
True
False
Objects or entities should be open for injection, but closed for extension.
True
False
Every subclass/derived class should be substitutable for their base/parent class.
True
False
A client should need to implement an interface that it doesn’t use because of inheritance principle
True
False
Dependency Inversion principle allows for decoupling
True
False
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