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Flash Player Test: Measure Your Knowledge

Quick, free flash player quiz to test your skills. Instant results.

Editorial: Review CompletedCreated By: Saman PradeepUpdated Aug 24, 2025
Difficulty: Moderate
2-5mins
Learning OutcomesCheat Sheet
Paper art for Flash Player quiz on coral background featuring object scaling, graphic erasing, text manipulation.

This Flash Player Test helps you check core Flash skills like scaling objects, erasing graphics, using text tools, and working with timelines and tweens. You'll get a score with quick pointers to improve. If you want broader basics, try our computer proficiency test, or explore security fundamentals with a cybersecurity knowledge quiz.

In Adobe Flash Professional, which tool is primarily used to proportionally scale a selected object from its center while holding Alt (Option on Mac) and Shift?
Gradient Transform tool
Lasso tool
Free Transform tool - holding Alt/Option scales from center and Shift constrains proportions
Subselection tool
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Static Text in Flash (Classic Text) is rasterized at publish time and does not change at runtime.
False
True
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Which eraser mode removes only the fills but leaves strokes intact?
Erase Lines
Erase Fills - deletes fill areas while preserving strokes
Faucet
Erase Inside
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In ActionScript 3.0, which property directly scales a MovieClip horizontally?
alpha
scaleX - sets horizontal scale as a multiplier
width
x
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The Stage frame rate in an FLA determines how fast animations play in the published SWF.
False
True
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Classic Tweening is used for animating symbol instances and text fields; Shape Tweening is used for morphing vector shapes.
True
False
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Which alignment choice in Publish Settings or HTML embeds prevents the Stage from scaling to fit the browser window?
Scale mode set to noScale - Stage does not scale with window
Wmode set to opaque
Align set to middle
Scale mode set to showAll
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Which ActionScript 3.0 property pair can be used to uniformly scale an object via code while preserving aspect ratio?
Set width only
Set both scaleX and scaleY to the same value
Set alpha to 0.5
Set x and y to the same value
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In Merge Drawing mode, overlapping shapes on the same layer can cut into each other when you erase or move them.
False
True
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Which tool allows you to precisely reposition an object's pivot (registration) for rotation and scaling during transformation?
Free Transform tool - drag the white pivot handle to reposition
Deco tool
Subselection tool
Transform panel only
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What is the effect of applying a Tint color transform to a MovieClip instance?
It converts strokes to fills
It blends the instance toward a specified color by a percentage
It increases the instance's frame rate
It masks the instance with the tint color
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In ActionScript 3.0, which property pair would you adjust to change the bounding rectangle used by Scale 9 scaling?
scale9Grid - set a Rectangle on the DisplayObject
transform.matrix
getBounds
scrollRect
undefined
Eraser tool pressure sensitivity can vary stroke width when using a pressure-capable tablet.
False - Eraser removes pixels/segments; Brush/Pencil handle pressure for drawing
True
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In ActionScript 3.0, how can you obtain the unscaled, original width of a DisplayObject before any scale transforms are applied?
width divided by scaleX - computes original width
measuredWidth
naturalWidth
baseWidth
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The Graphic symbol type can be independently controlled with ActionScript at runtime like a MovieClip.
False - only MovieClips (and Buttons) are scriptable at runtime
True
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Which property of a TextField must be set to true to ensure that embedded fonts are used for rendering in Flash Player?
multiline
selectable
embedFonts - ensures the field uses embedded glyphs
border
undefined
The Erase Lines mode will remove fills but ignore all strokes.
False - Erase Lines targets strokes, not fills
True
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In AS3, which property combination gives you the transformation matrix you can manipulate for non-uniform scaling and skewing?
graphics.drawMatrix
root.matrix3D
stage.transform
transform.matrix - access and set a Matrix on the DisplayObject
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Setting smoothing to true on a Bitmap instance helps reduce aliasing when scaling it non-integer amounts.
True
False
undefined
Which approach best preserves text quality when animating text scale over time in Flash Player?
Use embedded vector fonts and animate scaleX/scaleY of the text field
Rasterize to video and import back
Use device fonts and rely on the player to scale
Convert text to bitmap first and scale the bitmap
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0

Study Outcomes

  1. Apply Object Scaling Techniques -

    Master the flash player test scaling tools to resize and transform objects precisely within Adobe Flash projects.

  2. Perform Precise Graphic Erasing -

    Learn how to erase and revise graphics efficiently using Flash's eraser and mask tools for clean animations.

  3. Manipulate Text Elements -

    Gain proficiency in adding, formatting, and animating text to create engaging titles and captions in your flash player quiz content.

  4. Evaluate Animation Quality -

    Develop the ability to test flash player animations for smooth playback and troubleshoot common timing or alignment issues.

  5. Assess Your Flash Skills -

    Use the adobe flash test feedback to identify strengths and areas for improvement, boosting your confidence as a designer.

Cheat Sheet

  1. Understanding Symbols and Instances -

    Symbols are reusable assets in Adobe Flash and each placed instance inherits properties and effects from its symbol definition. Remember the "SIS" mnemonic (Symbol → Instance → Stage) to quickly recall how prototypes flow down - Adobe's official documentation confirms this hierarchy. Mastering this will help you breeze through any flash player test question on object reuse.

  2. Precise Object Scaling with ActionScript -

    Use the scaleX and scaleY properties in ActionScript 3.0 to resize objects programmatically (e.g., myClip.scaleX = 1.5 for 150% width). According to Adobe Developer Center guidelines and industry tutorials, understanding these simple formulas is crucial for any adobe flash test covering object transformation. Practice writing scaleX = targetWidth/originalWidth as a quick formula mnemonic.

  3. Advanced Eraser vs. Mask Techniques -

    The Eraser tool permanently removes artwork, while mask layers hide or reveal content non-destructively; you can apply a mask by setting maskLayer.mask = targetLayer in ActionScript. Studies like the Adobe Design Center show that using masks preserves vector art, which is a common trick on a flash player quiz when asked about non-destructive editing. Remember: masks mask, erasers erase!

  4. Text Field Types and Formatting -

    Flash offers static, dynamic, and input text fields, each with unique use cases - use TextFieldType.INPUT to enable user entry (e.g., myField.type = TextFieldType.INPUT). Official Adobe and academic tutorials emphasize embedding fonts for consistent rendering, a detail often tested in a test flash player or adobe flash test scenario. Pro tip: think "SID" (Static, Input, Dynamic) to recall the three types.

  5. Event-Driven Control for Smooth Animations -

    Leveraging Event.ENTER_FRAME and addEventListener in ActionScript creates frame-based loops for fluid motion (e.g., mySprite.addEventListener(Event.ENTER_FRAME, moveFunc)). The Adobe Developer Guide and university programming courses both cite this as the core of interactive timelines, a topic you'll encounter on any flash player quiz. Mnemonic: "AE = Always Evolve" to recall addEventListener(Event.ENTER_FRAME).

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